Oxygen Not Included

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This is a place to discuss all things related to the space-colony simulation game developed by Klei Entertainment.

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A list of awesome mods (self.oxygennotincluded)
submitted 1 year ago* (last edited 1 year ago) by crow to c/oxygennotincluded
 
 

Hi everyone,

Let‘s kick off this community with a fluid list of awesome mods for ONI. The first version is purely based on my own opinions and is mainly focused on mods which are extensions to vanilla gameplay or at least keep the gameplay as close to vanilla as possible. If you want to chime in with more mods or discuss specific entries feel free to do so 😄


Planning Tool

Planning Tool is a mod that lets you plan out a layout of your base, similar to planning tools for other games like RimWorld and Prison Architect. You can use this mod to design your base before you start building, or to experiment with different ideas or layouts.

Blueprints (fixed)

Adds blueprints to Oxygen Not Included! Blueprints allow the player to quickly copy and paste buildings from one area of the map to another. Blueprints automatically place build and dig commands so that the player doesn't have to do any more than is necessary. In addition, blueprints complete instantly in debug or sandbox mode making them ideal for testing large setups and designs!

Plan Buildings Without Materials

Allows placing down building orders with materials not present in your inventory (but discovered!) to make planning and building easier.

Build Over Plants

Allows you to build over plants. Building over a plant will automatically uproot it with the priority of the building being placed.

Bigger Camera Zoom Out

Allows zooming out far while playing without the need of debug or screenshot mode. Also allows scrolling outside of the map edges so you can work on the sides of the map easier. In Spaced Out! you will be able to zoom out your star map further away too.

Pip Plant Overlay

Adds an overlay showing the locations where Pips can plant Seeds, and providing reasons for the locations where they cannot.

Research Queue

Allows multiple technologies to be researched one after another using a queue, even if they are in different sections of the Technology Tree.

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We’ve made lots of improvements relating to the Gassy Moo, including making them milkable. Their strange brackish milk has a variety of uses for colonies both small and large.

The new Bleach Stone Hopper building can turn out a steady supply of Bleach Stone from Salt and Gold inputs, though you should expect some sand as a byproduct.

Meteors will now drop some resources when you blow them out of the sky with the Meteor Blaster.

We’ve added an automation port to the Egg cracker and given Duplicants the ability to eat raw eggs. If you’re feeling fancy you can cook the eggs into Soufflé Pancakes at the Electric Grill, or into a delectable Mushroom Quiche at the Gas Range.

All critters traps and lures are now made from raw metal, and can be rearmed after use.

Finally, we’ve made some UI improvements to the Supply Closet and added over 50 new cosmetic skins.

The update broke the "Suppress Notifications" plugin for me, but it updated quickly and works again.