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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

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(note: the camera mode in the remake was all over the place for gamma adjustment and had all sorts of oddities. i hope you get the impression from the pictures anyway. wtb a keyboard with a print screen button)

(also note: this is like my first ever post on this site, feel free to idk take it down if this is the wrong spot or something)

I love game environments. Here's a shortlist of games I love because of their environments:

  • SOMA
  • Subnautica
  • probably other ocean games
  • Skyrim (because I like snowy mountains, ask me about my childhood cross-country train ride)
  • Riven

I probably wouldn't want to live in the world of PATHOS-II (SOMA), or on 4546B (Subnautica) because of the real actual dangers, but Riven's danger feels a lot more abstract. So the world is ending, whatever, that's Atrus' problem.

myst, cyan, etc.

I played Myst as a tiny thing, somewhere after Reader Rabbit and Mario is Missing and before Half-Life. I liked it fine, spent a bunch of time with it, but couldn't crack the puzzles. I was like not even 10 lol.

I remember being fascinated by the Making Of Myst video that came with the CD version of the game. The scene of the sound designer blowing bubbles into the toilet is a thing I think about a lot. It's 15 minutes, you can watch it here: https://www.youtube.com/watch?v=c5af74KuJZE

intro about the game

But, when I got older, my dad bought me a copy of Riven. The game came on 5 CDs (which I unfortunately no longer have, due to the Satanic Panic). I'm playing the Steam copy for this one, but I own the remake on gog due to drm-free.

Riven was my absolute jam. It Fucking Slaps. It Rules. It's a sequel, but it looks better. It's bigger. The puzzles are more intuitive. It includes a setup screen that instructs you how to not only calibrate your monitor but also your speakers, with examples of dark/quiet and bright/loud to compare.

The tram rides are sick as hell. Each island has its own vibe. The sound was such a huge factor and it felt so real to me on my tiny CRT and $5 computer speakers.

And, someone bought me the strategy guide. Here's a picture of it:

The graphics absolutely still hold up. Sometimes, when I look at Myst Island, I see how small the ages are these days, but by comparison, Riven has so many places to be.

Each island has its own CD, generally, and while there are 5 islands I actually can't remember what the 5th disc was used for, lol.

I'm not going for complete coverage of the game here, this post is already really long, and I doubt anyone is going to read it all, lol, so I'll just highlight some things.

temple island

Okay, so you start on what you'll later find is called Temple Island, and in here is the most infamous and ANNOYING puzzle of the game (you know, other than the math).

The Rotating Gate Room Puzzle sucks, imo. It is cool, if it's the first time you are playing the game. It is bearable, if you are able to skip the movement cutscene (I believe you had to time it right IIRC). In the remake, you cannot skip the movement animation. It is so tedious.

But it is iconic and it's one of the first puzzles in the game and sets the tone. This puzzle is a feast for the eyes and the ears. The gate room, it looks like this:

All of those scarabs on the wall have stained glass portraits in them, depicting the religion of the people of Riven.

Behind the first door is The Dome. THE DOME. It is gigantic. It is golden. It is the focal point of Riven, by far the most iconic landmark in the game. Here are two pictures of The Dome:

Here is a picture of the inside of the Dome (no, it's not as important. who cares, it's The Dome):

And, when you spin the gate room, there is a multi-layered, complex sound of stones moving, gears turning, the creaking of heavy things not normally willing to move. This sound teleports me back to being a tiny thing, before puberty, before dysphoria, before I learned that the way I acted, moved, and felt were "wrong." All that existed was this world, for me. And this annoying fucking room.

You interact with very few people in Riven. This is great for me, for reasons that should be obvious. I'm sure, to a lot of people, that this would creep them out. I find this calming, personally. I love these big and lived in environments, and I like being able to explore them without too many people to get in the way. There are still people in Riven, they're just hiding.

Sure, at the beginning, Atrus is all there talking about his wife, his dad, something about an apocalypse, and the plot is interesting, but I don't care about that. I want to fucking live here. I'm serious. I will live in those tiny fucking huts. Here's a picture of the tiny fucking huts:

(Yeah, how even do these houses on the left even work? like, the door is on the bottom? If you open the door, does all your shit fall out?)

Anyway, the gate puzzle isn't that complicated. Here's a picture from the strategy guide:

You just have to unlock the gates in the right order by spinning the room a billion times to get into the dome.

I get a bit fuzzy about the order of things on Temple Island, actually, because the layout of Temple Island changed in the remake a bit.

There's one more area on Temple Island. Look at this chamber:

It's neat. Says a lot about the world in its design. Of course, this isn't a happy game about good things. Maybe I should talk about the plot for a minute.

the plot

Okay, so you've probably played Myst. The idea is that you, the player, come across a random book at some point (I think this is supposed to be on Earth), touch the page and do a little whoopsie and you end up on the shores of Myst Island.

Where did that book come from? Well, my video game dad, Atrus, dropped it into a thing called the Star Fissure. This is the opening line of Myst:

I realized, the moment I fell into the fissure, that the book would not be destroyed as I had planned. It continued falling into that starry expanse of which I had only a fleeting glimpse. I have tried to speculate where it might have landed, but I must admit, however— such conjecture is futile. Still, the question of whose hands might someday hold my Myst book are unsettling to me. I know that my apprehensions might never be allayed, and so I close, realizing that perhaps, the ending has not yet been written.

(wow, is this quote really that long? I only really remembered the first line)

Damn, that's intriguing, right? Well, fuck you, apparently, if you only played Myst, because there's barely an answer in that game. Only Riven explains this, so what is Riven?

Riven is a place, called an Age. It's like a planet or something. These Ages are created by only a very few people in the multiverse, who have the ability to "write Ages." There's a bit of confusion about what happens when you burn an Age book, though, which has come up - I think that there are actually two kinds of books: One that actually define the structure of an Age, and one that links to the existing Age. Atrus appears to be writing the source code for Riven as he talks to you. Cool, I can dig that.

He's writing in the book because Riven is falling apart, his wife is trapped there, and his dad is a jerk who wants to subjugate all the ages or something, really power-hungry shit. So, he sends you there, promising that you may end up "back where you came from" once all of this is through.

Okay, so how is Riven falling apart? Well, the age is literally splitting at the seams, but what is in between the seams is actually what's known as the Starry Expanse. At the bottom? Earth, apparently, which is how the Myst book got there in the first place. I wont go further into all the family drama, but it's there in various books in the game if you like to read. You probably like to read, right? Well, I won't blame you if you're only looking at the pictures in this post. It took me a very long time to upload all these pictures, so you're welcome!

jungle island

So, you make it across the tram and you enter the biggest island in the game, Jungle Island.

Jungle Island doesn't immediately start with the jungle, but instead makes you climb up a huge flight of stairs to a former forest full of stumps.

There's a lot that I like about this place. I like the forest shrine:

I like the village, with its strange houses (see above)

And I like the beach, with the lazy creatures: (called "sunners" in the stragedy guide):

But what I like best is the transit platform on the entrance from Temple Island. In VR, you can just walk (or teleport in my case) around, so when I came to the edge of this platform I just kinda sat down IRL. I happened to have a fan going, pointing at me from the direction of the wind, actually. It was chill. I was immersed. I wish I could bring a book and read here, or eat my lunch, watching the ocean. I used to live in a coastal city, and the only thing that stopped me from really enjoying the shore was all the people. Here, there is no one. It's perfect. (Oh, and the sun doesn't feel weird on my skin.)

Occassionally, earthquakes will happen, but so what? The world's not actually going to end, probably.

If I'm being honest, I dream of falling through the Starry Expanse. I imagine it is a nice temperature. Quiet. No one else around ... Peaceful. Just like the platform on Jungle Island, there's nothing chaotic or demanding of me, no one to judge me or make me feel stupid for the way I am even just with their existence, even when they're trying to be nice. On the platform, it's nothing but the sound of the waves, and a world that's falling apart. Only I can do something about the world falling apart, but it's too much pressure on me (and the solution involves math, blech), so I stay on the platform. In the end, even if you do learn how to count, Riven does fall apart, and Catherine evacuates its people so a safer Age. Atrus then shows up and takes her home, leaving you there to fall, fall out of the world, out of your responsibilites, out of people's expectations - so loud that they are - into the Starry Expanse, where, at the end, you might finally find your home.

Atrus to me feels like a friend, or my real dad, I don't know why. Maybe because I grew up seeing his dumb little desk in the chamber he's trapped in in D'ni, trying to fix Riven, and the mistakes of his family, feeling responsibility for their actions. Maybe I can relate to that feeling. Maybe I can relate to Rand Miller, the man behind Atrus and the creator of the game, who has devoted his life to making these kinds of worlds, even after his brother Robyn left to pursue other kinds of art, steadfastedly against game industry trends and the death of the adventure game.

I don't really imagine what lies at the bottom of my Starry Expanse to be Earth, but that's what's so captivating about it to me. I moved around a lot when I was young. There's some relief, when you make as many dumb mistakes and get ostracized as much as I did when I was young, to being able to just leave.

Okay, but you're not into shores and self-pity, so let me show you a couple more .jpgs and then wrap up.

crater island

Remember that stump photo above? Well, there's a minecart in a hole there that you can ride, presumably that's where the former forest went. When you ride it, you go fucking underwater and it's a total roller coaster. No, I haven't tried this in VR. I get sick if literally any motion happens whatsoever in VR (leave your tips below so that I can say I've already tried them!!). But, it's fucking sick in the original. You're underwater, and there's these heating rings (because all the water in Riven has some kind of temperature sensitive microbes in it) that push the water away, and the colours and the contrast and the motion are so fucking sick. I would take this ride back and forth repeatedly as a tiny thing. (sorry, the camera mode in game really broke the visuals here, but just imagine the coolest thing ever)

Anyway, I like crater island, because it looks sad on the surface:

Yep, nothing to see here. But, I like this anyway, maybe because I can relate to that. Check out this boiler (it's a puzzle!):

And... if you make it all the way through this, you find a bridge all the way back to Temple Island. This is necessary path, and it goes right back to The Dome. So that's cool. Crater island has a new area in the remake. I cut this image because of the rate limit and well I guess my excuse will be that it is spoilers for the remake haha not that I want 15 minutes back.

the remake

So, some further thoughts on the remake. The golden dome looks beautiful, and for the brief time that I got HDR working on Linux in order to play this game, it ruled. Inner child activated.

But, since you can move around at the speed of an FPS, the game world feels smaller. I spent most of my time stuck on Temple island because they moved a thing and I was in disbelief that they would move that room wtf, that's not where it goes. (Actually, the new location is better). I am glad some puzzles were changed, but I was really disappointed with how quickly I went through Plateau Island especially, since it's usually a bigger part of the game. I'm sure if I was trying to figure out what to do it'd be longer, but I feel like the iconic elevator ride was really short.

There's other changes. They're neat.

The VR mode runs like crap, it's super blurry too because they lower the resolution in VR mode. I can get 140fps in 1440p on this thing in flatscreen, but in VR it's like oh no 46fps for you, enjoy your nausea in the gate room. But I'll keep trying to get it running better.

One change is bad though: I miss the FMV characters. Everyone does. These characters are a bit uncanny. (better than Myst remake though imo)

Okay, I'm out of steam here. Thanks for reading my little disorganized rant. Hope you liked the screenshots. I didn't make the world, but I sure did take the pictures. I guess that makes me a Riven photographer.

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i hate videogames dude

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submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 
 
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Very silent hill inspired survival horror game made largely by one person. Visually its very well made, gameplay is about as clunky as I would expect and voice acting is a bit hit and miss but overall still refreshing to hear new voices. Music so far is pretty well made.

Enjoyable romp if you temper your expectations its not going to be super polished.

I don't think its on par with say signalis but at least its not so violently anti-communist

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Hello to my fellow Americans, hope you are making the most of your long weekend. I finished my BG3 playthrough as "The Dark Urge". I think the Urge origin character is a very fun playthrough, and enhances the story a bit because now your character is intertwined with the main villians, rather than just some guy who happened to also be on the Nautaloid. I also used this playthrough to experiment with different playstyles, and I gotta say, having 2 paladins in your party is OP. Hope everyone is having a safe weekend

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It's pretty new... right...? https://howoldisminecraft1710.today/

i-love-not-thinking

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New game from CrossCode devs announced lea-bounce

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

A warning for those with epilepsy the mod has some issues with flickering textures in some areas so proceed with caution .

It looks pretty good so far, any reason to replay this game is good for me

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

let me know whats up. if any of you play, dm your user name

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I know not every game has a mobile port, and this the way it works for some other media too buying a physical copy of a book doesn't entitle you to an ebook version and vice versa. On the other hand, a steam game can be played on Windows, MacOS, or Linux without restriction provided it's ported or works with Proton.

In any event it still rubs me the wrong way to know I bought Slay the Spire on Steam, and Steam has a mobile presence, and StS has a mobile port, but that still doesn't end with me playing StS on mobile without buying it again.

Hopefully the recent court stuff with Epic and Apple will mean Valve could start putting up their own mobile launcher on iOS, as I imagine they wouldn't see just Android as worth the effort.

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

It's a shooter-moba. I have access and can invite. If anyone wants access, I will need to friend you on steam.

You can post friendcode in comment or PM it, I don't mind. I will add people then send invite, they're not instant they get sent in waves.

I have very mixed opinions on it.

Edit: I need your friend code. NOT SteamID. Easy mistake to make.

Editedit: If I missed you, poke me. Sometimes notifications are weird here.

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This has surprisingly garnered lots of support amongst gamers

Every day I keep getting surprised and my bar keeps getting lowered deeper into the ground

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

bullying, harassing, or even "criticizing" them is an entirely pointless endeavor that does nothing but make you feel superior to another person. having a "minimum standard" for random matchmaking is OK i guess, but not having that standard met is the developer's fault for not having proper matchmaking, not the random shitty player just trying to play the game.

and it's a game. it fundamentally does not matter if someone is so bad you can't get your +0.2 second record or whatever. it does not matter if you can't win the difficulty you chose. everyone starts somewhere, and in games where different difficulties tend to be almost like entirely different games, this is even more true. if you want a game where you have an 100% chance of everyone involved being at the correct skill level you want, than don't play with explicitly random players. no one cares if you want to feel special because you can win more at some fictional game than other people. I respect skill, but if you think that's a reason to bully people than you should leave every game scene ever to save people from your presence

if a player stumbles into something but doesn't understand it it's the developer's fault 90% of the time. if a player doesn't want to "git gud" it's the developer's fault 90% of the time. every single genuine criticism made about a game's difficulty is inherently valid. every game should have an easy mode. players should default to helping new players rather than dismissing them. learning a game by playing it is always more intuitive than using google or reading blog posts.

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I remember when they became standard way to select weapons, abilities and so on in the Xbox 360/PS3 generation and how modern and next-gen they felt. When you wanted to change equipment in older PS1 or PS2 games, typically you had to pause the game to dig around in an inventory to pick a new weapon, then exit back to the game and oh boy does it feel clunky when returning to those older games.

I assume the change was motivated partly by the dpad finally being completely supplanted by the left analog stick for movement so designers could come up with new uses for it

PC games had of course used the number keys as hotkeys since day 1 so the change was mostly a console thing

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