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From one of the new offshoot ZA/UM studios, looks interesting so far

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Tuulik even had a message for his former colleagues (“comrades”) at ZA/UM, including Kurvitz and Rostov:

“To all other former respected comrades (Kurvitz, Rostov, everyone) – long time no hear, but we would love for you to join the struggle as well: time to roll up our sleeves and start building communism!”

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Let a hundred flowers bloom

There are now as many ZA/UM successors as there are Workers' Internationals, appropriately enough.

is a pretty legit byline, gee thanks based Proletarian Communist Gamer magazine

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A friend showed me this channel recently

Afterwards a short time passes and now I am trying to beat Mountain of Faith and have read through Wild and Horned Hermit and Forbidden Scrollery. Oh no, oh dear, even. Will post more of Someone's work at later times.

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There's often exclusive sales at CitizenCON kelly so those same 50something divorced bleach demons are paying money to pay more money.

Also, regular reminder that Chris Roberts, head grifter of this project and ego-inserter of himself in his own fucking game as its savior of humanity ( https://starcitizen.tools/Chris_Roberts_(lore) ) promised some years back that you'd never see him on a yacht because he'd work so hard to make Store Citizen launch in 2014. I mean 2016. I mean 2018. I mean 2020. I mean 2022. I mean 2024. I mean 2026...

Maybe in some ways he is the E~L~O~N of Roman LARPing fascist space fantasy!

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Gearing up to play the remake after playing and decidedly not liking PS2 version silent hill 2. Many reviewers and critics I respect really love this game, and I want some other takes on what I'm missing what I should focus on thematically or narratively in my remake playthrough. I want to give this one a decent second shot and I need some kind of grounding.

I have been rolling through survival horror games, having never played them as a very young kid for fear and religious parents but now I have fallen in love with the genre.

I recently finished resident evil 1 remake, the last I've played after playing every mainline re title and it's become my absolute peak I think no other game has gotten into my head like it. Signalis is another favorite of mine which has a ton of silent hill dna in it and I could tell that playing though 2 (PS2 version).

But despite this I really really could not fuckin get into silent hill 2. Everything felt very "2000s edgy". Is pyramid head supposed to be scary or just a foreboding metaphor? The nurses I kind of get and my first interaction with the crawling ones was the only legitimately frightening moment in my playthrough. I'm not all into survival horror just for scares, but I assume there will be something challenging or dangerous to contend with and pyramid head was the slowest least threatening "head boss" I've ever seen in a survival horror. All the serious metaphors and allusions to real domestic abuse clash with said "2000's edgy-ness". Gameplay was decent, I could have done without as much repetitive bat hitting but I elected to it to save resources so i can't totally blame that on the devs. The hallways get insanely repetitive and the puzzles, one of my favorite parts of signalis and the re games are largely unsatisfying and in some cases deliberately confusing. I've heard some people say "this is the point, it's supposed to be unsatisfying" but I think you really gotta stick the landing on using that as a device in your story and silent hill 2 didn't have the sauce for it. The atmosphere is a high point, and I like the surreal layouts, images and architecture as you dive deeper into endgame, but signalis pulled it off better for me.

Did you have to be there at the time? Re1 Remake I can see it would have blown my mind as a child and it does as an adult. I could see if silent hill 2 was your first survival horror experience how it could be incredibly formative, like re2 remake was for me.

What is the metaphor the story is going for, in your mind? What makes it a unique experience to other survival horror games? What should I be looking out for in the remake, narratively, metaphorically or otherwise?

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The fog is so thicc and yummy and thicc and its so very derivative of resi remakes and yet i want to eat it. The acting is great, the cutscenes are great, the twist on all the puzzles and areas are great, the combat is actually pretty solid AND IT LOOKS SO DAMN GOOD. The best fog thats ever been in a game alongside some of the coolest lighting with dim bulbs that barely cast a glow across the room.

Rip fixed camera angles tho that part will be missed sorely.

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My first run as the USSR in Slay The Spire. I opted for the Stalin build this time around as he synergized with the 5 Year Plan and Assassinate cards. Unfortunately my deck did not have the tools in it to allow my Fidel to pop off. My Yuri Gagarin was stuck at the bottom of my deck and not even Zhukov could save me. Next time I'll build towards nukes and then we'll see who's laughing.

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 

HERE COME THE BOYS! This is looking good NGL.

mario-dance luigi-dance

I love how freaking SPRINGY the animation is.

This shit is adorable.

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spoilerIf you don't get it: https://masseffect.fandom.com/wiki/Javik

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sus-torment ANSWER THE CALL sus-torment

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Probably overthinking a goofy anime game franchise but I find it interesting that they'd choose to combine Germany and Russia into one aggressor nation for their WWII facsimile soviet-hmm

I can't really call it liberal anti-communist brainworms though since the East Europan Imperial Alliance is more reminiscent of Imperial Germany than anything and I think the devs were consciously avoiding depicting anything even close to fascism or communism because Sega didn't want their wholesome anime WWII game to be political

spoilerThat didn't stop them from writing in a distrusted and hated minority that was sort of a stand-in for Jews though

I was looking for PSP games to check out and remembered Valkyria Chronicles went PSP exclusive after the first game. I played the first Valkyria Chronicles when it was released on PC a while back and while I enjoyed the turn-based tactical gameplay I sort of hated the game's aesthetics. I'm sorry, but I can't take your story about the horrors of war seriously when it's depicted in bright pastel colours and when everyone involved looks like a Pokemon trainer. Plucky child soldiers is also one of my most hated anime tropes

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Battle of the gods.

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