sh.itjust.works

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Starlink Group 6-66 launch out of SLC-40 in Florida currently scheduled for 2024-11-21 16:07 UTC, or 2024-11-21 11:07 local time (EST). Booster 1069-20 to land on A Shortfall of Gravitas.

Webcasts:

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Another three months, another Progress resupply to the International Space Station.

| Scheduled for (UTC) | 2024-11-21, 12:22 | |


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| | Scheduled for (local) | 2024-11-21, 17:22 (AQTT) | | Docking scheduled for (UTC) | 2024-11-23, 14:40 | | Mission | Progress MS-29 | | Launch site | Site 31/6, Baikonur Cosmodrome, Kazakhstan | | Launch vehicle | Soyuz 2.1a | | Spacecraft | Progress | | Mission success criteria | Successful launch and docking to the ISS |

Livestreams

| Stream | Link | |


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| | Roscosmos | (launch) https://www.youtube.com/@tvroscosmos/streams | | Roscosmos | (docking) https://www.youtube.com/@tvroscosmos/streams | | NASA+ | (launch) https://plus.nasa.gov/scheduled-video/progress-90-cargo-ship-launch/ | | NASA+ | (docking) https://plus.nasa.gov/scheduled-video/progress-90-cargo-ship-docking/ | | The Launch Pad | https://www.youtube.com/@TheLaunchPad/streams | | Space Affairs | https://www.youtube.com/watch?v=CUYMPbgXLPM |

Mission Details

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Remember (sh.itjust.works)
submitted 12 hours ago by Joker to c/whitepeopletwitter
 
 
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Smallsat launch integrator SEOPS has purchased a Falcon 9 launch for a dedicated rideshare mission to geostationary transfer orbit (GTO).

SEOPS announced at Space Tech Expo Europe here Nov. 19 that it signed a contract with SpaceX for the mission, planned for late 2028 from Florida. It is also acquiring capacity on unspecified other SpaceX launches through 2028.

“With the surge demand for access to cislunar space, we’re approaching a pivotal moment where prolific access to GTO is a must,” Chad Brinkley, CEO of SEOPS, said in a statement, describing the contract as a way to “proactively generate the options the market demands” for rideshare missions.

Brinkley said at the conference that the company does not have any firm customers yet for that mission. However, the strong interest SEOPS has seen from commercial and government customers was enough to warrant signing a contract.

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submitted 12 hours ago* (last edited 12 hours ago) by Joker to c/whitepeopletwitter
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Citizen Sleeper, a light RPG with dice-based gameplay, feels like a classic sci-fi story with contemporary ideas and worries. It's tight gameplay; I felt on edge most of my time in this decaying space station, always a sense of urgency maintaining my body and getting enough scrip for my greater goals.

All this is underpinned by some great prose. It's not quite on the level of Disco Elysium or Planescape: Torment, but even after taking in positive initial impressions, Citizen Sleeper has a surprising amount to say. The developer said they wanted to tell a story about those on the fringes of capitalism, where many of us have had to learn to survive. I think they nailed it.

The player is a sleeper, a human-machine hybrid detached from the corporate network, having to start from zero. An interesting concept itself, the story is that sleepers came about as a loophole in AI prohibition: put a human to sleep and copy them into an artificial body for indentured servitude. The means of corporate control is a built-in body deficiency. You'll degrade without a very specific chemical. The sociological concerns presented by these concepts and putting these kinds of escapees in a "normal" society are also interesting. I never know who to trust as I try to survive, knowing that merely being off the corporate leash puts me at the mercy of someone looking for a cut of the bounty. Or, I might be taken advantage of by someone that knows I can't survive without stabilizer. That's just the start of it.

Very cool experience, and refreshingly compact (I was through the main story in under 10 hours). There's a sequel coming, and I'm eager to get more of a taste of the game world.

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What’s on this weekend (cyprus-mail.com)
submitted 5 hours ago by [email protected] to c/cyprus
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Can someone help my man out?

cross-posted from: https://lemm.ee/post/47902662

First, I have no idea what some of these things are called or I think I know but I'm also second guessing myself the whole time. Also, I've never bought glass from anywhere but a local head-shop. For instance, this bong is almost 20yo. Please forgive me, if I apply incorrect nomenclature to any of the parts.

My bong's inner pipe, I think it's called a joint, broke several months back. I searched online shortly after but there were so many variables to consider that it kind of seemed overwhelming. I'm hoping there's someone within this community who has experience replacing a bongs' hardware. I have some measurements and images with the measurements included if anyone needs to see them. All of the measurements below are approximate mm -> inch conversions.

  • Depth from rubber grommet to lowest part of chamber: 115 mm, 4.5 in

  • Inner glass diameter (joint?): 14 mm, 0.5 in

  • Inner glass diameter (bowl?): 8 mm, 0.3 in

  • Diameter of lowest chamber (don't know if this is needed): 107 mm, 4.25 in

  • Diameter of bowl chamber (don't think this matters): 30 mm, 1.25 in

I would appreciate recommendations you all have for reputable glassware replacement sellers (from first-hand experience, preferably). In addition, I don't think the depth of the join needs to be that long, that's just the max depth. Thank you in advance for any suggestions, recommendations, or numbers to filter for when finding a replacement!

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I really enjoyed the Witcher 3 so I thought I would go back and play the first two games even though some people seemed to have mixed opinions on what they think of them both. Then after playing the first two games my partner got interested in W3 so we then played through that together. I feel like now I have some good perspective to offer on the whole series and what people should do if they really enjoyed 3 but haven't gone back.

Witcher 1

spoilerI think the biggest thing scaring people off of this game is that it is very old now and operates almost entirely with the mouse. Coming into it, I thought this would be a big deal but actually the gameplay is very simple and has aged really well for how old this game is. You should obviously be played the updated enhanced edition by the way, it really cleans up a lot of the old feel from what I could tell.

The combat is a bit clunky but if you've ever played an MMO or similar point and click combat system, its not hard. Using the mouse you can time out combos and parry but thats about it, its not very complex.

The world and story are pretty basic and again I would equate it to the light type of storytelling done in MMOs around the 2010s. If you really didn't want to engage with the combat, the game could be enjoyed through a cutscene movie and you wouldn't miss much. The characters don't have long conversations like in games since then and their personalities are somewhat lacking in depth. Also the levels are small so you really aren't missing much exploration here.

So my ultimate advice is that you will know if you like playing this game in the first hour or if you enjoy some dated MMO style games. The writing is decent and humorous as well so at the very least watch someone else play it.

Witcher 2

spoilerI have very mixed opinions on this game and I actually didn't like it as much as the first. It definitely felt like a much shorter game but it still looks great and feels really decent to play. Switching to a stick controlled 3rd person action game is a hard thing to nail the first time and CDPR did a good job with that. Geralt controls well especially for the time period in gaming we're talking about (early 2010s).

My main gripe would probably be the writing as the entire premise of the game and how it starts is just.. kind of stupid? At least how its depicted in the game it is.

StorySpoilerGeralt having very little suspicion of a man in a cloak with his face covered and also walking away from the king and also being the only other person in the room for this exchange is just.. not believable. And somehow Geralt is able to remember important details and people from his past but for whatever reason his entire time working with the main villain is blanked.

spoilerAside from just the bad starting premise, I can't really say that the story ever hooked me or kept me all that intrigued. The locations are done a lot better and the characters are much better developed though so that is a big complement. Still the levels are pretty small and you'll spend a lot of time pacing back and forth in them. Also the humor is almost entirely removed from dialog for some reason, so it makes the writing very dry in my opinion.

Would I recommend this? Yeah I probably would. If you enjoyed the third game you'll probably enjoy this as the combat is very similar and decently well done and the characters are there that you will recognize. This game provides far more backstory for the third game than the first game does so yeah I'd recommend it.

Witcher 3

spoiler

This isn't a break down of the witcher 3 but playing through it after the first two gave me a lot more appreciation for it and for where CDPR was coming from. I really enjoyed how it blended the writing style of the first and second game while also fixing a lot of the missteps from the second game. Also the DLC for this game just has such good writing and I'd almost recommend them over the second game.

Hopefully that helps some people out if you were on the fence about trying either one of them. They are much shorter than W3 so giving them a go is not the same type of undertaking, I'd recommend both of them if you fit the demographic. Playing these also made me a lot more excited to play Cyberpunk 2077 and the upcoming Witcher release for 2025/26. These games are also probably a good idea to play ahead of the remaster of the Witcher 1.

Thanks for reading and let me know if you've played these and what you think or if you want play these in the future!

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To protect users from data breaches and phishing attacks, service providers typically implement two-factor authentication (2FA) to add an extra layer of security against suspicious login attempts. However, since 2FA can sometimes hinder user experience by introducing additional steps, many websites aim to reduce inconvenience by minimizing the frequency of 2FA prompts. One approach to achieve this is by storing the user's ``Remember the Device'' preference in a cookie. As a result, users are only prompted for 2FA when this cookie expires or if they log in from a new device.

To understand and improve the security of 2FA systems in real-world settings, we propose SE2FA, a vulnerability evaluation framework designed to detect vulnerabilities in 2FA systems. This framework enables us to analyze the security of 407 2FA systems across popular websites from the Tranco Top 10,000 list. Our analysis and evaluation found three zero-day vulnerabilities on three service providers that could allow an attacker to access a victim's account without possessing the victim's second authentication factor, thereby bypassing 2FA protections entirely. A further investigation found that these vulnerabilities stem from design choices aimed at simplifying 2FA for users but that unintentionally reduce its security effectiveness. We have disclosed these findings to the affected websites and assisted them in mitigating the risks. Based on the insights from this research, we provide practical recommendations for countermeasures to strengthen 2FA security and address these newly identified threats.

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