Took me a while to realise they weren't asking about the B.A.T.M.A.N networking protocol on some sort of "T??? Attached Storage" device
Originally? Probably lack of options. These days the aim of the game is sounding "like a violin", so naturally there's very little innovation in violin technology.
You literally asked a question and got answers... Seems like you found one?
Violinist here.
Violins make sound by dragging the bow (stretched horse hair) over a string, causing the string to vibrate. At the micro level, the bow pulls the string to one side using friction, until the tension on the string pulls it back - this happens hundreds of times per second, and forms the basis of the sound we hear. Horse hair is slippery by default. To create the necessary tension violinists apply a small amount of solidified tree resin by wiping a piece along the length of the bow. This piece of hardened resin has the same approximate texture as glass or hard candy, and is called rosin.
"Introductions and a bit of smalltalk" - I would shit myself if an interviewer started asking about smalltalk... /s
Is it possible the first response is simply due to the date being after the AI's training data cutoff?
USB flash drive
There's nothing stopping game companies from selling through multiple storefronts, or even direct to customer with Steam's cut removed.
The fact is, players are happy to pay a premium so that the games live in their steam library, are downloaded via Steam's delivery network, and integrate with steam features.
Steam is not anti-competitive, it's just good.
It exists so that you know where a character will appear when you press a key on the keyboard.
It blinks because it's hard to find a line on a page of lines.
I realise what sub we're on, but this is pushing it...
"If you're on the fence about the sequel, though, I've gotta say that it's really the performance updates you're going to want to watch for, because woof does this game run badly."
Yikes
You misunderstand what a learning curve means. The x-axis is the desired level of productivity/proficiency, and the y-axis is necessary knowledge/skill. A steep learning curve means you need a lot of knowledge/skill to even be slightly productive/proficient, making the learning process daunting for new users. A gentle learning curve means you get rewarded throughout the learning process with frequent productivity/proficiency gains. A "cliff" means there will be a long period of learning with little to show for it until the end.