silverchase

joined 1 year ago
[–] silverchase 2 points 3 weeks ago

It would be more concerning if it wasn't.

[–] silverchase 1 points 3 weeks ago

I hope the developer commentary is on.

[–] silverchase 4 points 3 weeks ago

Not enough flavor text.

[–] silverchase 4 points 3 weeks ago

Hi Equipment, I'm Dad

[–] silverchase 3 points 3 weeks ago

It descends even faster!

[–] silverchase 2 points 3 weeks ago

The soundtrack of Within a Deep Forest. It's an ambient gem from indie mid-00s gaming. Fun fact: it was made in Impulse Tracker.

[–] silverchase 6 points 4 weeks ago (1 children)

The maps aren't generated inch-by-inch, if that's what you were hoping for. Each stage has a bucket of unique rooms it stitches together to create the level geometry. The devs did a clever thing and made rooms with multiple doorways, with two chosen at random to be part of the path, so you can traverse through the same room in a slightly different way each run. At this point, I've seen all the possible rooms, but the combination of character upgrades, surprise challenges the game springs on you, weapons, and enemies keeps it fresh. There's a lot of replayability in just character builds alone, since you can find multiple ways to make each character effective, depending on what perks you got first and what risks you take.

The co-op works well. Gunfire Reborn is a lot easier in co-op because friends can revive each other with unlimited tries, whereas in singleplayer, you get only one revive by sacrificing the character-upgrading resource. Recently, they've added a Left 4 Dead-style bot co-op mode so you can have that experience instead of the pure solo one. I've actually ground myself into a weird corner where I'm way better than everyone else I play with and can carry a whole team, dealing like 80% of the entire team's damage across the whole run. I've not actually tried public matchmaking, just playing solo or with friends.

In terms of DLCs, each comes with two new characters and a handful of weapons. Each DLC character has a different mechanical focus in case you're getting bored of the characters you already have. The base game is just fine to start with. I have the first two packs, but the latest one, the third, I skipped during the Steam winter sale to buy more games. The character I was playing here, Zi Xiao, comes from the second pack, Artisan and Magician. His counterpart in that pack is Nona, who is pretty much the red panda version of Gaige from Borderlands 2 (no anarchy stacks, though), summoning and commanding a combat robot. The first pack, Spirit Realm, has a monkey who aggressively upgrades his guns and a fox who, with the right build, can just stop using guns and drop fireballs on enemies instead.

Okay, here's my final pitch. The game is on sale as part of the launch of the new season. It's not the all-time low, but it's pretty close.

[–] silverchase 3 points 4 weeks ago (3 children)

By the way, my main is Qing Yan, the other bird boy.

[–] silverchase 2 points 4 weeks ago

The WADF soundtrack sticks with me

[–] silverchase 5 points 4 weeks ago (1 children)

Ah yeah, that would do it. The "e" on your calculator is referring to the "e" constant ≈ 2.71828, but Balatro uses "e" the programmer way to mean 10^x. This is actually doing 4.029×e×25/1.032×e×22.

8
Knock-knock joke (en.wikipedia.org)
 

Knock-knock joke who?

[–] silverchase 4 points 4 weeks ago (3 children)

Nice. I think your calculation is wrong, though. e25 should be on the scale of 1000× larger than e22. I got an overkill of 3904 for your score. Still way higher than mine!

 

631086 / 3200 = 197.2

I scored 197× the threshold here with a hearts flush, leading with a face card. Two bloodstones, multiple retriggers, and a photograph.

(I lost this run.)

10
CEREAL FOR HUMAN (www.youtube.com)
 

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