pkmkdz

joined 7 months ago
[–] pkmkdz 3 points 6 months ago (1 children)

Yeah, but wasn't Unity a sinking ship? I though developers started moving to alternatives after they announced the runtime fee

[–] pkmkdz 21 points 6 months ago* (last edited 6 months ago) (3 children)

And assets, don't forget assets. If you use any bought assets from assets stores (Unity / Unreal, heck even textures from textures.com), the licenses don't allow you to redistribute those in raw form.

Even if you're using only things you have copyright to, it's still not a good idea to license it under same terms as code. Code licenses =/= art licenses

[–] pkmkdz 11 points 6 months ago

depression, not aggression

...but thanks for the meme, I chuckled

[–] pkmkdz 35 points 6 months ago (4 children)

Nothing triggers my depression more than seeing happy couples

[–] pkmkdz 4 points 6 months ago* (last edited 6 months ago) (1 children)

That's why Starfield fails so hard, they had to actually come up with new ideas for once.

I actually enjoyed Starfield's lore, it had interesting takes on sci-fi tropes and was pretty consistent.

If only it wasn't held back by ancient engine and gameplay elements weren't so disconnected, it'd have been fine

[–] pkmkdz 9 points 6 months ago* (last edited 6 months ago)

Alt: a scientist comes late to work, causes apocalypse

[–] pkmkdz 7 points 6 months ago (1 children)

and gets turned into Lego minifigure as a punishment?

[–] pkmkdz 5 points 6 months ago* (last edited 6 months ago)

Japanese man gets into fist fights with every criminal organization in his country for plot reasons. And wins.

answerYakuza / Ryū ga Gotoku series

[–] pkmkdz 4 points 6 months ago* (last edited 6 months ago)

This. Electronics like to just not work when you really really need them.

[–] pkmkdz 2 points 6 months ago* (last edited 6 months ago)

vr goggles have entered the chat

for those that don't know, in vr most apps to avoid motion sickness keeps player in it's own "space". Users can look away from virtual screen displaying content or text, just by turning their heads around. But, for example in games, when content is important (ex. story dialogue subtitles) the content is programmed to try to move in front of player's view at all times, even if it's obstructing rest of the virtual world

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