murvel

joined 2 weeks ago
[–] [email protected] 4 points 8 hours ago (2 children)

So how did they write to the disc? It has to be readable if they actually wrote onto it.

[–] [email protected] 56 points 3 days ago (3 children)

If anything, Xena turned me more straight

[–] [email protected] 8 points 4 days ago

Not true; the wannabe NC legend is a core theme of the game. Smasher got there by being absolutely ruthless and navigating Arasaka by the same ethos (i.e none).

[–] [email protected] 1 points 4 days ago (1 children)

Listen, HDR support is lacking on any system, even on Windows where Nvidia puts most their efforts on driver support.

HDR calibration in Windows results in really washed out colors.

And HDR quality in viedo games varies immensely from title to title, everything from an on/off button to visible image calibration.

And at any rate HDR should be controlled on video card driver level, like it is for SDR (at least with Nvidia).

HDR is to me a necessary technology that has become a permanent afterthought.

[–] [email protected] 5 points 5 days ago

I don't know about that man. Installed Fedora 42 and GNOME to run with my RTX3080 and GNOME froze and crashed at random constantly. Installed KDE Plasma instead and it runs just fine.

[–] [email protected] 0 points 1 week ago (1 children)

I don't see them lying but that's on you I guess

[–] [email protected] 3 points 1 week ago (2 children)

RT is of course a shortcut too, it's not an exact representation of how light actually behaves...

[–] [email protected] 1 points 1 week ago (5 children)

CDProjektRed just showcased The Witcher 4 running RT with 60 fps on a PS5. Bullshit its too slow to be available for most people.

[–] [email protected] 1 points 1 week ago (11 children)

What I'm talking about is drawing accurate reflections and I don't know any other technique that produces the same accuracy as RT

[–] [email protected] 10 points 1 week ago (1 children)

RT also makes level-design simpler for the development team as they can design levels by what-you-see-is-what-you-get method rather than having to bake the light sources.

[–] [email protected] -2 points 1 week ago (14 children)

Not true. Screen space reflections consistently fails to produce accurate reflections.

[–] [email protected] 39 points 1 week ago (17 children)

It's not a trick, it's just lighting done the way it should be done without all the tricks we need now like Subsurface scattering or Screen space reflections.

The added benefit is that materials reflect more of their natural reflection making all the materials look more true to life.

Its main drawback is that it's GPU costly, but more and more AAA games are now moving toward RT as standard by being more clever in how it handles its calculations.

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