mnemonicmonkeys

joined 1 year ago
[–] mnemonicmonkeys 1 points 1 week ago

Does that change anything regarding the discussion?

Yes, because the term "fatigue limit" makes lay people think the exact opposite of what is intended.

[–] mnemonicmonkeys 2 points 1 week ago

Or fanboys going through all reviews and downvoting any negative reactions. I'm willing to bet folding money that Hollow Knight's user score is going to go up because of this because their fanbase is toxic af

[–] mnemonicmonkeys 15 points 1 week ago (1 children)

In Pathfinder the "good" dragons can be just as fucked up. One set up a "perfect society" for humanoid races on an island, where the government performs eugenics and brainwashing and banishes anyone that shakes off the brainwashing

[–] mnemonicmonkeys 1 points 1 week ago (1 children)

That’s halo 6

I am aware

[–] mnemonicmonkeys 2 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Head's up, referring to it as a "limit" like your article did is incorrect. In engineering you have what's called an S-N diagram, which plots out the average time to failure based on average cyclic stress. Basically, a lower avaerage stress results in a higher average life. Also, this plot uses a logarithmic scale for both axis, because then all of the plots are straight lines.

For steel, the S-N diagram has what's called the "knee", which is where you have two distinct lines in the S-N curve: one horizontal and one at an angle, with the two intersecting at 1 million cycles. Referring to the knee as a limit (like in the article) is wrong because it's not a limit; it's the threshold where if you design a part to last beyond that (aka less cyclic stress than would get 1 million cycles) then it practically lasts forever.

In reality, the part won't actually last forever, since the S-N curve beyond 1 million cycles isn't perfectly horizontal. It's just that reducing your cyclic stress quickly increases your predicted life into billions or even trillions of cycles. This is known as ultra-high cycle fatigue, and it's generally impractical to do all the testing required to model because each sample would take months to test on the low end. Plus, there's little demand for such models in the industry, though there are a handful of PhD students and post-docs working on it

[–] mnemonicmonkeys 1 points 2 weeks ago (3 children)

Sounds like a good thing. It's not like Infinite was any good

[–] mnemonicmonkeys 9 points 2 weeks ago (1 children)

As far as video game adaptations go these days, this actually seems pretty true to the source material.

Uh... What? Look at the casting- Roland should be a straight-man (in comedy terms) but they've cast Kevin Hart to tell his typically unfunny cracks. And while I love Kate Blanchett she is not a good fit to play Lilith

[–] mnemonicmonkeys 9 points 2 weeks ago (3 children)

Not only that, they probably would have been better off not using the original 4 playable characters since every game comes with a new set. Just make sure the side characters are done well and you keep the same feel as the games and it should have been an easy win

[–] mnemonicmonkeys 2 points 2 weeks ago (1 children)

Personally, I have a subscription to Shonen Jump's app and love it, while kmanga insists on trying to get you to buy individual chapters, which I refuse to do.

Piracy is a service problem

[–] mnemonicmonkeys 2 points 2 weeks ago

They do it to get you to buy points because they seem incapable of understanding any monetization strategy besides paying-per-chapter

[–] mnemonicmonkeys 2 points 2 weeks ago

Also have a crappy pricing scheme that people have been pushing against for years, while Shonen Jump rakes in money by having their app and monetization not suck

[–] mnemonicmonkeys 1 points 2 weeks ago

Hopefully it's a bit more polished since DOOM 2016 is an example of the system being used really well. I found the first game to be a bit clunky at times

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