mifuyne

joined 1 year ago
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[โ€“] [email protected] 1 points 1 year ago (1 children)

What is your lifestyle like at the moment? Do you do a lot of sitting? Not a lot of movement, exercise, etc? Are you under a lot of stress or do you suffer from anxiety or panic attacks? Have the weather been particularly nasty where you are? (This is starting to sound like a start of an infomercial, sorry! ๐Ÿ˜… )

I led a sedentary life style for a long time, especially during the pandemic. I was getting random aches and pains in my hip joints, in my legs, my arms. But since I've started practicing yoga (at home, only), and also started treatment for my anxiety disorder, they have been a rare occurrence.

I don't know what your situation is like, but I really hope you can find some relief! I know how scary it can be to feel these pains and have no idea what's wrong. I hope you can find the strength to keep away from that doom spiral though. The anxiety and the stress from that is more likely to make things worse. If you do want to try the yoga route, or interested in a youtube channel recommendation, I've found Yoga with Adriene incredibly helpful for me.

๐Ÿซ‚ ๐Ÿ’“

[โ€“] [email protected] 2 points 1 year ago

I highly recommend, for a first project, to limit yourself to just one game mechanic.

Limit your scope

For example: It sounds like you want to make a platformer? Maybe limit yourself to just an endless runner type where the character has to jump over obstacles. A bit like flappy bird but your character is grounded instead of flying. This way, you can focus your effort on at least two major aspects of the game:

  • Character movement
  • Map generation

Game Design Document

Another thing to consider doing is putting together a game design document. Write down what kind of game you want to make, and break it down into their constituent mechanics. Then, maybe try ranking them from what you think could be the easiest to implement to the hardest. You may want to look up tutorials on how to implement those various mechanics and rank them that way if you're unsure.

Having a game design document can be helpful, especially if you remind yourself not to go beyond the scope you have set out for yourself. It may help you focus on what you need to do and not get distracted by new features you just thought up of. Not to say you should throw those new ideas out, but write them down under "future ideas" and worry about them after you have a minimum viable product.

To be fair, not everyone will agree on how helpful this can be, but I think having something written down can help act as a reminder, or a means of focusing yourself. Wouldn't hurt to try

Bugs

As for bugs, honestly, that's part and parcel of programming. One thing that I found works for me when I get too frustrated is to step away from the computer. Take a snack break, or go for a walk, or play a game. Come back with a clear head, and I usually figure out my issue.


I hope that helps provide some guidance on overcoming that overwhelming feeling. Best of luck to you!

[โ€“] [email protected] 12 points 1 year ago (1 children)

And the amount of times we hear people trying to get out of paying the artist or designer...it really put me off trying to freelance as an artist (not to mention the anxiety making art brought me lately...)

[โ€“] [email protected] 26 points 1 year ago (3 children)

Congrats, @[email protected]!

The transparency of expenses really helps bolster trust and it's awesome we're compensating an artist for their work! Gives a little bit of hope.

[โ€“] [email protected] 6 points 1 year ago

Yes, diversity and variety in creative expression is most welcome!

Really like how minimal yet expressive your partner's works are ๐Ÿ˜

[โ€“] [email protected] 3 points 1 year ago

Haha! Thanks for understanding ๐Ÿ˜„

[โ€“] [email protected] 1 points 1 year ago (1 children)

Maybe give exercism's Swift track a try?

Word of warning, I do find some of exercism's "lessons" hit or miss. Most of the time, the exercises seem to expect more knowledge of the language than what was given in the "lessons." Be prepared to do some searching, if the "lessons" don't provide further reading itself. It does also provide the ability for you to unlock and peek at other people's published solutions.

[โ€“] [email protected] 8 points 1 year ago* (last edited 1 year ago) (6 children)

I'll probably take some flak for my answers, but here I go!

Undertale

Maybe I would've loved it if I had got to the game before the fandom madness got to me. But to be fair, it looks like it's visually designed to tap into that 80's nostalgia, which would've bore me anyway.

Destiny 2

I used to enjoy that game (and Destiny). Played it way more than I'd like to admit. But as my anxiety got worse, the more I abhorred the way they force you into matchmaking for PvE content, then give you all kinds of reasons why you have to do those PvE content where you're forced to play with random players. Then there's the changes Bungie had made that made the game more and more hostile to me on a mechanics level. Lately, it also feels like they're treating Destiny 2 as a money-printing machine.

Diablo 4

Because Blizzard. I had a whole rant but I don't want to make anyone uncomfortable. I simply will not give Blizzard any money moving forward.

[โ€“] [email protected] 4 points 1 year ago (4 children)

Thanks ๐Ÿ˜„

There's a few bits I have to figure out, like a dice roller and how to get the comments in the post to display linearly, old to new (Lemmy's Chat sort is close but it forces it in to new). And more importantly, which software will I use? I'm leaning towards Lemmy since it'll get my butt moving on learning Rust.

[โ€“] [email protected] 3 points 1 year ago

Thanks!

It could be a long time before it's a thing. I have a bad habit of taking on too many projects all at once sometimes. This might be one of those times ๐Ÿ˜ต but I'll let you know if/when the instance is up!

[โ€“] [email protected] 3 points 1 year ago (8 children)

Hello, I'm Mifuyne, Mif for short. I was born in Hong Kong, live in Ontario, Canada now. I use she/her pronouns, but I'm fine with being referred to as they, too. You can also find me on @[email protected], but that account is more focused on my future gamedev journey ๐Ÿ˜ I also have a couple of writefreely accounts, which won't show up on sites like Lemmy or kbin.

Other than programming and gamedev, I also have an interest in tabletop RPGs. I'm mostly focused on solo-gaming at the moment, but I'm still toying with the idea of opening a freeform RP/play-by-post lemmy (or another federated forum) instance.

I look forward to see the kind of discourse that goes on in here ๐Ÿ˜Š

[โ€“] [email protected] 4 points 1 year ago (2 children)

If you're not opposed to books and have an interest in gamedev as well, then maybe give Hands-on Rust a shot. After some basics, it covers building a dungeon crawler (roguelike).

Admittedly, I own a copy but I haven't had the chance to go through it yet. I've heard positive things about it, though. Might start soon, wanting to get more in-depth with Rust myself recently.

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