And you don't seem to understand~
kaishi
I feel called out T_T
8GB of RAM wasn't enough for me to use in either person or professional contexts in 2006. My work laptop has 16GB and I'm constantly running low on RAM when I'm working with spreadsheets and relatively simple Photoshop projects. I'm not talking about games or compiling code either.
I would not be looking at systems with fewer than 16GB of RAM for any user for any reason in 2024. And for myself I would not be buying any systems with fewer than 32GB of RAM.
(My personal desktop has 64GB and so far that's been sufficient but I have nearly capped it out when running substance painter, blender, unity, etc.)
So it really all comes down to the software you use. But my advice is to consider 16GB the absolute minimum.
Hah okay yeah I remember that thread now. That was... 12 years ago?? Time flies.
I'm gonna need an elaboration. What?
I have a problem with that last sentence. Because larger files do take longer to load from storage into main memory, and then longer to load into VRAM from main memory. Also, with larger files, you can't keep them cached and ready to be reused, because you have to free that memory for other large files.
Your argument might be true if computers generally had RAM and/or VRAM larger than the entire game. But when games are 200+GB and typical main memory is 16-32GB for most folks, and only 64-128GB at the higher end, you know data will have to be shuffled around. VRAM situation is more dire: typical is 6-8GB, high end is 12-16GB and absolute max is 20-24GB.
Yes, faster storage and faster RAM help, but all those loads and unloads of huge chunks of data do take up time, cause stutters, or absurdly long loading screens despite the high performance components.
OPTIMIZE YOUR GAMES. Lossy compression is fine, and uncompressed assets should be optional downloads.
And, apple deserves easily 10x the mockery they get for these nonsense decisions.
Ram shouldn't soldered. But, if it has to be, it should be astronomically more than needed today. 8GB systems were insufficient in 2006, and unified memory controllers weren't the issue. My desktop has 64Gb of RAM and I can fully max that out effortlessly.
Strictly, no. Cropped mirror-shot selfies are more Instagram than photography. Appropriate for social media and sharing with friends, but not (on their own) a good representation of the art form.
But you are cute. And I'm not trying to hurt your self-esteem. Just understand you'll be getting a lot of down votes.
I reported an extensive list of bugs for this release. I can't handle teleport movement, or snap turning, so maybe some of the bugs related to me disabling both of those. I posted them in my review of the game too.
Feels very under baked to me.
I noticed this a couple days ago. It makes me so happy. I specifically requested this about 1 months after the Quest Pro launched (so November '22, a year ago) on the steamVR feature request subforum. And then again when the Quest 3 came out. I pointed out that Meta had meshes within the Oculus software that could likely be used, depending on licensing.
Same here but in 2019, 15kW system, and I have 3 Powerwall modules. I purchased mine with loans and then paid the loans off ahead of schedule.
No. I don't like short form video content. My attention span is longer. I retain information. I want explanations and datapoints, not silly memes or reactions.
Also I don't want more apps on my phone, I don't want more companies mining my life for data. I don't want more privacy scandals. And I don't want any more Chinese government involvement in my north-american life.