It's really wild to get a group of players that expect (consciously or not) that everything in the game world is there for them to defeat. So when the level 1 party is like "fuck it let's attack the dragon" and gets roasted they're like "wtf??". The DM is like "it's a gods damned dragon and you're two farmers and a guy with a lute. What did you expect?'
Hopefully the style and such gets sorted out before the game starts.
But they did implement it in another way: spirit ashes, NPC summons, player summons, getting a big ass shield, etc.
Many people hit a wall in elden ring and go "fuck it, I'm using the mimic tear.". That's essentially turning the difficulty down, except in-game and not through a menu.