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joined 1 year ago
[–] [email protected] 4 points 6 hours ago* (last edited 6 hours ago)

It's a good game, and I say that despite disliking DND 5e. Mods help

[–] [email protected] 6 points 15 hours ago

One time I made a joke to the players, "Yeah watch out, the woods could be full of dangerous things. Like fire bears."

The players were like "lol right"

And then there were fire bears. Bears made of fire. (Some industrialists had started a forest fire, killing a local druid and wildlife, and now they were haunting the place.)

[–] [email protected] 4 points 15 hours ago

People are emotional, tribal, creatures. It's very easy for us to hate the out group. That was probably beneficial for pre-history humans, where the other tribe could be a real threat. It's not so useful today, where "the other group" is just some people waiting for the train.

I think the best paths forward have to make people believe more people are in-group. That's a reason why stuff like representation matters. People might be like "who cares if there's a trans main character in a movie?", but that helps people be less hateful. They don't hate the character from the movie, they relate to them, and then a person in real life gets seen in that light.

[–] [email protected] 1 points 2 days ago

I've tried this a couple times with limited success.

  • Hacking something remotely was a default Very Hard challenge. Very difficult to do without spending fate points.
  • Hacking something on the same network was hard. Could maybe hit it with a lucky roll, but still would probably require a fate point
  • Hacking something with physical access was in the realm of "the PC who specializes in this can likely do it without trouble"

Those were then bumped up or down depending on if it was "budget", "consumer grade", or "corporate grade". Hacking into some nobody chump's security system from across the street is something the hacker PC get done for free with a little luck. Hacking into the ASI Corporate HQ maglock door subsystem from across town would be a feat of legend, not something someone can likely do just off the cuff.

I do like that Fate encourages players to do some preparation for hard tasks. Have someone use their talky skills to talk up some junior workers, and learn something about the network. That's an advantage you can invoke. Have someone spend resources to bribe someone, that's another advantage.

A problem that's come up each time I've tried this kind of game is not having a shared understanding of what "hacking" can do. Fate kind of helps here because the actions are kind of agnostic about what skills are creating them. If you're trying to remove someone from the scene, that's likely an Attack whether you're using "hacking" or "fight" or "intimidate". The hacker might fake a text from the boss telling the bouncer he's fired where the bruiser might just deck him, but they go down the same kind of mechanical funnel. The tactical considerations for the players comes from like "what looks like a softer target: his face or his phone? is anyone going to see?"

[–] [email protected] 3 points 2 days ago

il pleut. j'aime le son. je suis en train de lire sur le canapé avec mon chat. (il dor)

[–] [email protected] 1 points 2 days ago

Seems reasonable. As prices rise, more people will see it as a bad deal.

[–] [email protected] 1 points 2 days ago

People are emotional. All of us, more or less. Some people also sometimes have other ways of engaging with the world.

But cars are emotional for people. So was 9/11. Facts don't really matter.

So when you tell someone something bad about cars, they have an emotional response and that's game over. Especially if they see you as out-group.

I don't know how to fix this but I think it's the root of all of our problems.

Maybe if we can get people to see experts as in-group again?

[–] [email protected] 11 points 2 days ago (3 children)

It is a little disheartening that the right will riot and everyone else is just like "I guess we lost. We don't need to double check "

[–] [email protected] 2 points 2 days ago

As I said at the root of this thread, my ire is mostly reserved for rich people who refuse to tip. If you're struggling, you have to make your own decisions and compromises to get by. But the guy who makes more money from interest than the bartender makes all night, when they don't tip they're an asshole.

The problem you're describing, that people aren't paid enough and CEOs are too rich, is a very real problem.

[–] [email protected] 1 points 2 days ago (2 children)

No one should rely on tips, but they do. Refusing to tip now just hurts people , real people, immediately. You have to live in the world as it is while trying to improve it.

The bartender can't eat your idealism nor find shelter from the elements in it.

[–] [email protected] 1 points 2 days ago (4 children)

Your experiences are different. My friends who work for tips tell me they rely on that money. Losing those tips would have an immediate and real adverse impact on their health and safety.

[–] [email protected] 1 points 2 days ago (6 children)

Have you ever worked for tips or been a close friend of someone who did?

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

Currently, I'm polite to friendly with all of them. No outstanding conflicts. It's sometimes literal kitchen table poly with one, and the others I only see at like parties and such.

Some years ago I had two partners that absolutely did not get along with each other, and that was rough. Recently I was able to do a dinner with 3 partners and everyone had a good time.

I try not to make a big deal about folks meeting. I try to model after meeting your friend's friends.

 

For me there's a bit of a network effect where the polycule sprawls out into the distance. Partners have partners who have partners.

But for disconnected folks, it's mostly been tinder (yuck), and a local meetup.

(Also this might be the first post? That or nothing federated yet)

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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