falkerie71

joined 1 year ago
[–] falkerie71 1 points 2 hours ago

This. Exactly.

[–] falkerie71 70 points 11 hours ago (6 children)

For real. Being a software engineer with basic knowledge in ML, I'm just sick of companies from every industry being so desperate to cling onto the hype train they're willing to label anything with AI, even if it has little or nothing to do with it, just to boost their stock value. I would be so uncomfortable being an employee having to do this.

[–] falkerie71 2 points 3 days ago

Going wireless will always add a layer of energy loss, in this case heat, during charging, no matter if it is properly aligned with magnets or not. So first step to reducing heat is to charge wired only.

Fast charging is also a way of generating more heat while charging, so limiting the charge speed is also a way to reduce that. If you're going to charge your phone through the night, it's probably a good idea to use a 5W brick to manually limit the charge speed. A quick way to enforce that is to use the USB-A port on the brick instead of the C port, that way the PD standard won't be activated and will charge at a slower rate. (Though if your phone fast charges through USB-A like Quick Charge or SuperVOOC, it will not default to 5W. Use a cheapo brick or a computer USB-A port instead.)

Last would be to limit the charge level to 80%. Batteries are the most stable at half charge and stressed at both extremes, but that's not practical for anyone to limit their devices between 40~60% charge, so 20~80% is a better compromise. iPhones now have the ability to limit their charge to 80% or 90% in iOS 18, so set that if you can. On Android, you'll need to see if your phone and OS supports it.

[–] falkerie71 1 points 4 days ago

You know, looking at reports, I definitely think that it was an idea that was executed badly for reasons that were not just because of the open world concept. Maybe if they had developed a better engine that offloaded the tech debt they had for so long, or if their hiring practices weren't on 18 month contracts, or if they had a better vision in the game direction, etc., the game wouldn't have ended up in this place, and the open world might have worked out, and they didn't have to cut so much from the game. But asking what ifs is no use, the game in the end still left much to be desired.

I share the same opinion as you, that the story in Infinite did not really satisfy me. But it still got some positive responses to it and some people liked it, and I'm happy for them. The open world concept in Infinite is inspired by the semi open world map in Halo 1 like Arriving on Halo, art direction is inspired by Bungie Halo but much more polished, and lots of story pieces are referenced from old Halo games or extended universe materials. So saying that the devs did not do their homework is kinda unfair, imo. For that, the Halo TV show by Paramount takes the crown of disregarding original materials (or even the basic concept, even).

There's a pretty good video essay on YT that goes more in depth into what 343 did right for Infinite's story, I'll link it here. Although 1 hour long, I highly recommend giving it a watch. His Halo 4 retrospective video is pretty good too.

I definitely still prefer a concentrated and linear story line, though. Like watching a movie or a TV show, I want to be on the ride that the game designers intended. Not saying that open world games can't deliver the same experience, but linear games have the advantage of having more control of the story beats in the game. I guess we'll see what the new leadership would bring.

[–] falkerie71 8 points 5 days ago (2 children)

I hope Halo can use this opportunity to invite Joe Staten back on board. Their Creative Director opening on LinkedIn was closed recently, but who they actually hired we don't know.

[–] falkerie71 33 points 5 days ago

If they use Cortex cores, they are ARM designs. Oryon cores are in house based on Nuvia designs, and I assume it would still require a complete chip redesign if they decide to switch to RISC-V.

[–] falkerie71 1 points 5 days ago

Oh nah, I did try my best to focus on the stars. They look bright in the photo because I removed the background and cranked up the contrast after stacking in Affinity. It was almost a flat grey image after stacking and before I photoshopped it. Maybe I did fuck up somewhere in the process haha.

I only ran through the stacking process once, never encountered a setting/dialogue which told me to select where the comet was. Maybe I'll play around the program a bit and see some tutorials. There's no way for me to take comet pictures again where I'm at. Cloudy skies these days 🫤

[–] falkerie71 4 points 1 week ago

Depends. If it's an online game like Splatoon, I would buy digital. If not, then I'm leaning towards physical these days.

[–] falkerie71 1 points 1 week ago (2 children)

Oh okay, so you mean the light frames. Got it.
Though, I still don't understand what you mean by "registering the light frames to the comet itself". I have 140 frames of the comet (albeit not in the same position since I don't have an astro tripod), and I imported them all into the light frame stack. That's what I'm supposed to do, or do you mean a more specific step than that?

Thanks again!

[–] falkerie71 2 points 1 week ago (4 children)

Thanks! I did try with DSS afterwards to only slightly better results? I'll give Siril a try too. What do you mean by "register the light to the comet"? Is it a Siril specific setting?

[–] falkerie71 2 points 1 week ago* (last edited 1 week ago) (6 children)

That's extremely good for a phone camera I assume. I did try with my own camera a few days ago. I originally asked because weather conditions in my area wasn't great for a while, and I don't know what settings to start off with. I did my best at stacking and editing them with Affinity, although not the greatest, I did manage to capture something haha.

Edit: camera specs
Fujifilm X-S10 + Sigma 18-50
ISO640, F/2.8, 5 sec x 140

[–] falkerie71 3 points 2 weeks ago

I see. Thanks for the answer!

 

Focal length range, Optical quality, Size & weight. Pick two.

 

I've been holding on to this thought for quite some time and don't know where to share this. Too long and not random enough for a shower thought, so here it is I guess.

Car manufacturers really like their LEDs to be as fancy as possible lately, and more and more turn signals on cars have this "sequential lighting" show they do. Basically, the type of turn signal I have a problem with is the one that gradually fills up the turn signal light bar, then turns off everything when the bar is full, i.e. Audi cars in this video

IMO, not only does the animation feel clunky, I also think its a safety issue, albeit a relatively minor one. The point of indicator lights is to tell other drivers your intentions. They should be fully noticeable the moment you turn on your turn signals, and should not be halfway lit first. It probably would also introduce a delay in driver response, but I have no scientific evidence to back this claim up, so take this as just my opinion.

Instead, they should do it the opposite way where the light bar fully lights up first, then gradually shrinks. Or the Mazda way of turning on quickly then dimming down slowly like in this video. Or the combination of these two, where the light bar has a gradient end that tapers away when shrinking. (Seriously, having a gradient or a gradual dim is so much more elegant. Why don't more cars do this?)

Okay rant over. Thanks for coming to my ted talk.

 

Asphalt used on road surfaces are byproducts from fossil fuel. With the ultimate goal of eliminating the use of fossil fuel to combat climate change, are there any good alternatives for road surfaces? I don't think I've ever heard of a viable replacement of asphalt in the works, or even a plan to replace it in any environmental discussions before. At least, not enough for me to notice.

Extented question would be: what are some products derived from fossil fuel that are used in everyday life, but still lack viable alternatives you don't see enough discussions about?

 

I've been using the 6a since the start of this year, and alongside it Accubattery to remind me to unplug my phone whenever it reaches 85% charge.

I know Accubattery stats are just an approximation, and I've only been using this phone for half a year, but still quite amusing to see the battery health go up instead of dropping.

 

I'm on firmware 2.13.18, using a Pixel 6a.

After updating to the latest firmware a few weeks ago, I've been experiencing audio glitches quite often compared to when I got them new, which had no glitches whatsoever. One of the update was adding support for 24bit/96kHz aptX Adaptive, which in hindsight is probably the most obvious thing I should've tried investigating.

There is a toggle in the Sennheiser app that toggles High resolution audio mode. Turning that off does not fix the problem! Looking in the developer options, it's still using 24bit/48kHz aptxHD, and the glitches still happen. Turning off aptxHD in the Bluetooth options fixes the problem, but it will revert back to SBC and not stay at aptX, so it won't do either.

What you should do is go to Developer options in Settings, scroll down to Bluetooth Audio Codec and switch to aptX. It will now switch to 16bit/48kHz and the audio glitch should be resolved. Downside is that it seems you would have to go there and switch to aptX everytime you reconnect to your headphones.

My phone has no problem playing 24bit aptXHD audio using the BTR5, so the issue is most likely with the headphones itself.

TL;DR: I suspect the Momentum 4 couldn't handle 24bit audio, so switch to 16bit to avoid audio glitching.

 

I was so confused when I was seeing posts 4 years old. "Old" isn't even supposed to be an option lol.

Tested with other options, seems like TopWeek becomes TopDay, TopMonth becomes TopWeek, TopYear becomes TopMonth, TopAllTime becomes TopYear, and Most comments become TopAllYear. Active, Hot, and New are unaffected.

So for now, you can enjoy seeing the creation of the Fediverse and read posts in reverse with this hidden option.

 

I'm considering setting up a NAS to backup my stuff and replace Google Photos. Currently I'm looking at Asustor AS6704T and Synology DS923+, with the former having more powerful hardware and hardware encoding, and the latter having a better first party software experience.

Some quick comparisons show me that Synology Photos is infinitely better than Asustor Photo Gallery. AI face recognition, content tagging, and reverse Geocoding are features I've gotten used to in Google photos, which Synology has and Asustor doesn't.
I'm also aware of but not really familiar with other photo backup/management solutions, namely Immich, Photoprism, Piwigo, and Lychee. Immich would probably fit me the best, but Piwigo with plugins would support Photosphere photos that I occasionally take with my Pixel.

So I guess I'm asking you guys what your preferred photo backup solution is? I probably should mention that I personally take photos with a Pixel (jpg and MP4 files), but my family uses iPhones (heic and mov files). No RAW photos for now, but for those who do and would edit photos, how would you manage them?

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