dreadgoat

joined 1 year ago
[–] [email protected] 13 points 8 months ago (5 children)

You've had villain protagonist, and you've had relatable villain, but only in deathnote do you get relatable villain protagonist. Usually gotta read a century-old russian novel for that kind of stuff.

[–] [email protected] 21 points 8 months ago

Yeah it's a "read the room" kind of thing.

There's a group that would be annoyed by immersion-breaking 4th wall jokes, and there's another group that would be relieved by the tension and pressure to perform being broken. Everyone's going to have slightly different comfort levels so there's always some compromise on the tone of a campaign.

[–] [email protected] 4 points 8 months ago

I have small hands and still fingertip basically all the time, and I have all my life. I don't use a small mouse either (G502)

I hate how smudgy and uncomfortable it feels to have reduced fine control when my palm comes into contact with the mouse. It feels icky and frustrating. I know plenty of people palm grip with low DPI and big mousepads to achieve fine control, but that seems far more exhausting than just developing stamina in the forearm.

[–] [email protected] 22 points 9 months ago (1 children)

You’ve got to be kidding me. I’ve been further even more decided to use even go need to do look more as anyone can. Can you really be far even as decided half as much to use go wish for that? My guess is that when one really been far even as decided once to use even go want, it is then that he has really been far even as decided to use even go want to do look more like. It’s just common sense.

[–] [email protected] 16 points 9 months ago

because you of in the cold food which isn't what you want and you of out the hot food you eat so we should call it of out which is the goal state not of in which is the problem state very simple explanation hope this helped you

[–] [email protected] 5 points 9 months ago

This comment will include a lot of spoilers for the yokoverse. Continue at your own peril.

Anyway, just to give you an idea of how little any of this matters to Yoko Taro, here's how his stories have developed:

Drakengard: Ends with absolute apocalypse, total destruction of the world, no coming back.

Nier: Let's go ahead and change the name and say that all the Drakengard stuff has now entered a new dimension. Our dimension! The story technically goes on, and THIS time we'll have the absolute apocalypse of OUR world.

Drakengard 3: Where do we go to continue the Darkengard name? Make it a prequel! Ezpz. Also we already did interdimensional stuff so let's add time travel why not.

Nier Automata: Okay the world basically ended for humans, but who cares? Just make it all about legacy of humans.

You know what, we can do even more already. Why not pepper in some mobile games, like Nier Reincarnation and SINoALICE (yes, this is still Nier universe). Why keep it to games? Let's write light novels (YoRHa, Drakengard 1.3) and a stage play (YoRHa Boys). I am not even the biggest Yokostan so this list is probably incomplete.

My personal take is that this methodology is all very intentionally tied to the main theme of the Yokoverse, which is that no matter how dark and hopeless the situation may become, there is always a future; a new opportunity.

[–] [email protected] 7 points 9 months ago (1 children)

It's comedy, but it's not comedy heaven.

In order to be comedy heaven it has to be a victim of comedy homicide. There is no homicide here, just a naturally funny situation.

It's a funny post but in the wrong place.

[–] [email protected] 1 points 9 months ago

Oops, you're right. I went kingblind

[–] [email protected] 1 points 9 months ago (2 children)

I think the definitive solution was already found further down the thread, but I think this could still work
Qd3 Bg3 Nf4 Kh4 ... at that point it becomes a sloppy chase but White takes an indomitable lead, taking B and a pawn easily

[–] [email protected] 3 points 9 months ago (4 children)
[–] [email protected] 4 points 9 months ago (1 children)

While I agree that Hunt is a great game, I think it's a bit dishonest to compare it to Tarkov. I guess it's my own fault for saying "extraction shooter" since Hunt IS a Shooter where the goal is to Extract something, but the economic component is paper-thin, to the point that it barely matters.

A strength of Tarkov is the frequent wipes. This isn't me saying Hunt should do the same - it's a different game. Rather that I want a game with an emphasis on economic risk, like Tarkov, but made by a developer with the competence of Crytek.

[–] [email protected] 25 points 9 months ago (6 children)

The whole genre is hilariously incompetent. It SHOULD be easy for somebody to come along, make an actually good extraction shooter, and cash out, but every time they do something dumb to screw it up.

Marauders was a blast for a short period of time before they made the mistake of listening to their community and made it Tarkov But Worse

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