crittecol

joined 1 year ago
[–] [email protected] 1 points 1 month ago

The cradle series written by Will Wight, narrated by Travis Baldree. Eastern inspired progression fantasy with fantastic characters and world

[–] [email protected] 3 points 5 months ago (1 children)

I'm learning c++ via exercism because I'd like to use it for game development and other high performance use cases, and because it's a good pip for the resume.

In fact, I mostly did this because so many job listings mention it, haven't even come up with a high-scale game dev problem to solve.

I'll probably continue because I find it interesting and no amount of practice is bad, but my question is how is everyone letting this affect their outlook on c++ in their career vs side projects, etc. Really, I'm having a hard time imagining why it was important for this to be said in this way instead of just changing internal policies and job listings.

[–] [email protected] 3 points 7 months ago

So that architecture wouldn't hold the same technical responsibility and it would take less effort to make it look nice!

[–] [email protected] 1 points 7 months ago

I mean you're definitely right in that the answer in one form another is money, but lame

[–] [email protected] 5 points 7 months ago (4 children)

Why did we stop making stuff sick like this?

[–] [email protected] 2 points 7 months ago

Dreadgod is so damn good, it and Ghostwater are my tops.

Couldn't agree more, they helped me through some stuff and I regularly re-read. Keep advancing my friend

[–] [email protected] 11 points 7 months ago (2 children)

Cradle by Will Wight because the characters are endearing and believable and tangibly grow as people while they grow in the magic system which while we're at it is very satisfying variation on Chinese martial arts "magic" systems, the power scaling is nuts.

The world is deep and interesting and you get a lot of insight into it from other characters perspectives

It's 12 books and everything builds from everything you've read naturally. The themes speak to me, etc.

[–] [email protected] 37 points 8 months ago (4 children)

It's nuts how a difference of hundreds of millions of people doesn't actually feel like a ton more people or provide any better quality except in some niche spots

[–] [email protected] 1 points 9 months ago

Dragon Warrior Monsters 1 was my first game, 1 and 2 are both classics and this looks fucking sick

[–] [email protected] 12 points 9 months ago (1 children)

Blender for the texture painting

Material Maker for turning those textures into game engine ready materials. It's also capable generating textures using noise and other patterns. Examples

[–] [email protected] 1 points 11 months ago (1 children)

I mentioned above but Godot has a low processor mode that gives you some control over the refresh cycle when nothing is happening. I doubt this completely alleviates the problem but I think it's worth profiling it for individual use cases.

[–] [email protected] 2 points 11 months ago

For sure! However Godot has low processor mode that lets you control the frequency of the update when no changes are being made. That update time can even be changed from code so you can adjust it situationally.

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