Right on, thanks for the advice.
I guess I should be more specific. I'm working on a medium crunch game, so I imagine people who buy into that kind of game expect some mechanical advancement. I'm wondering if they expect part of the mechanical advancement to lay in the items.
I imagine your response is still the same, and I think I will go ahead and not use combat items for now.
Definitely agree, just wondering if it may be off-puting for some folks how are used to adventuring for that +1 sword. But I suppose wasted words and meaningless items would be worse for everyone.