this post was submitted on 18 Jun 2023
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Discussion of table top roleplaying games.

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Would you play a game with no combat items? There would still be items to bolster social interactions, stealth, and other out-of-combat activities.

Would this impede your sense of advancement, or are character feats and non-combat items enough?

I am working on a game with a magic system for combat. It is already complex enough that I prefer not to have combat items. Any thoughts would be much appreciated.

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[–] crbn 1 points 1 year ago

Right on, thanks for the advice.

I guess I should be more specific. I'm working on a medium crunch game, so I imagine people who buy into that kind of game expect some mechanical advancement. I'm wondering if they expect part of the mechanical advancement to lay in the items.

I imagine your response is still the same, and I think I will go ahead and not use combat items for now.