amp

joined 1 year ago
[–] amp 3 points 21 hours ago (1 children)

absolutely, love it! but that one was high school. if we start with that then the flood gates are open. (and I can name a hundred recommendations)

[–] amp 1 points 21 hours ago

agreed, that's the best of 'em!

[–] amp 9 points 1 day ago (6 children)

got something specific in mind, right?

[–] amp 2 points 5 months ago

this could be interesting if "collaborative" meant that different instances could federate

19
submitted 7 months ago* (last edited 7 months ago) by amp to c/games
[–] amp 2 points 8 months ago (1 children)

Ran into the real ip problem too in prod where we needed ip6 too and the podman version is too old to have anything newer. But running the proxy with network=host and anything behind is listening on 127.0.0.1:x is working well so far. It's not so elegant as it could be, but it works smoothly.

[–] amp 6 points 10 months ago* (last edited 10 months ago)

Generators, Turrets, Mortar, Sniper-Rifle. Now it's just missing vehicles from T2. Color me cautiously optimistic.

Edit: read some steam reviews. less optimistic now.

[–] amp 3 points 11 months ago

The raw ovpn and wg config files do integrate well into most(?) network manager GUIs now. But for me auto-connect only worked well there with ovpn and not wg for some reason. It's quicker to switch than with systemd imo.

[–] amp 1 points 1 year ago

The Tribes IP now is with this Prophecy Games dev who only made one very meh corridor shooter? https://store.steampowered.com/app/2170420/Starsiege_Deadzone/ And apparently tribes 3 will "feature cross-progression" with their other games? I'd like to get my hopes up, but...

[–] amp 26 points 1 year ago (1 children)

I'm sure they quitely deleted those stolen credentials afterwards...