Sorry about that, changed it to the original.
Then doesn’t that kind of highlight the struggles that non-artistic game designers have faced? Potentially great game design overlooked because of poor art?
So can you see how AI art, which may not be the best but is certainly better than someone without artistic talent, might open doors that were previously closed?
An important aspect for making a game great is how all the pieces come together (from sound design to graphics to even mechanics) to form a cohesive whole. If someone was to use AI slop for an obvious aspect then how can I trust that they would have put any love and care into other aspects of the game? Especially when there are so many amazing games from small studios and independent game designers that don't need to rely on AI slop.
No, but it does empower solo indie creators to do something beyond that. Like a dude who’s a solo programmer can now make a reasonably okay looking game without dipping into “programmer art”.
Source (Bluesky)
https://futurism.com/the-byte/study-consumers-turned-off-products-ai
> Gets knocked aside by somebody in a rush
> Immediately escalates to attempted murder
Very friendly folks around there.
Ah yes, kids these days are so engrossed in their games that they cannot even pay attention to the conversation happening literally right above them!
Quietly pushes <300 hours played in both Rimworld and Workers & Resources under the rug.
Art by Endwl, unavailable at source.
Note that the charger is stuck.
Vaporeon has got a point. Although at what point do you eliminate the hazard instead of just mitigating the damage. At some point you have to at least put up a sign.
Sorry about that, changed it to the original.