ThefuzzyFurryComrade

joined 3 months ago
MODERATOR OF
3
submitted 1 day ago* (last edited 50 minutes ago) by [email protected] to c/[email protected]
 

Source (Furaffinity)

First | Next

6
submitted 1 day ago* (last edited 52 minutes ago) by [email protected] to c/[email protected]
5
submitted 1 day ago* (last edited 53 minutes ago) by [email protected] to c/[email protected]
3
submitted 1 day ago* (last edited 54 minutes ago) by [email protected] to c/[email protected]
 

Source (Bluesky)

 

Source (Deviantart)

 

Source (Bluesky)

 

Source (Bluesky)

 

Source unavailable.

 

Source (Furaffinity)

 

Source (Bluesky)

 

Source (Bluesky)

[–] [email protected] 5 points 5 days ago* (last edited 5 days ago) (1 children)

Sorry about that, changed it to the original.

[–] [email protected] 7 points 5 days ago* (last edited 5 days ago)

Sorry about that, changed it to the original.

[–] [email protected] 1 points 5 days ago

Then doesn’t that kind of highlight the struggles that non-artistic game designers have faced? Potentially great game design overlooked because of poor art?

So can you see how AI art, which may not be the best but is certainly better than someone without artistic talent, might open doors that were previously closed?

An important aspect for making a game great is how all the pieces come together (from sound design to graphics to even mechanics) to form a cohesive whole. If someone was to use AI slop for an obvious aspect then how can I trust that they would have put any love and care into other aspects of the game? Especially when there are so many amazing games from small studios and independent game designers that don't need to rely on AI slop.

[–] [email protected] 1 points 5 days ago

No, but it does empower solo indie creators to do something beyond that. Like a dude who’s a solo programmer can now make a reasonably okay looking game without dipping into “programmer art”.

Source (Bluesky)

https://futurism.com/the-byte/study-consumers-turned-off-products-ai

[–] [email protected] 3 points 5 days ago

> Gets knocked aside by somebody in a rush

> Immediately escalates to attempted murder

Very friendly folks around there.

[–] [email protected] 2 points 5 days ago

Ah yes, kids these days are so engrossed in their games that they cannot even pay attention to the conversation happening literally right above them!

Quietly pushes <300 hours played in both Rimworld and Workers & Resources under the rug.

[–] [email protected] 14 points 6 days ago

Art by Endwl, unavailable at source.

[–] [email protected] 56 points 6 days ago (14 children)

Note that the charger is stuck.

[–] [email protected] 3 points 1 week ago

Vaporeon has got a point. Although at what point do you eliminate the hazard instead of just mitigating the damage. At some point you have to at least put up a sign.

https://en.wikipedia.org/wiki/Hierarchy_of_hazard_controls

view more: ‹ prev next ›