Markaos

joined 2 years ago
[–] [email protected] 4 points 7 months ago

as well as Immersive weather vibrations

On the 8 series and up. Apparently the Tensor and Tensor G2 are too weak to handle this feature or something /s

[–] [email protected] 4 points 7 months ago (1 children)

I have no clue what's meant by "without download", but this app just uses web assembly to inspect the archive in the browser. The sandbox they talk about most likely refers to the browser sandboxing.

So it pretty much boils down to "risking running malicious code is fine, because this app as a whole is treated as malicious by the browser".

[–] [email protected] 10 points 7 months ago

Yeah, it's not uncommon to do that, it's just that I'd expect better from a tech website.

[–] [email protected] 11 points 7 months ago (2 children)

It's an AMD GPU, so how does it have anything to do with RTX, which is a marketing name for a bundle of Nvidia technologies including the CUDA compute framework, an AI framework, and of course a ray tracing API (which games generally don't touch, because that would limit their ray tracing implementation only to Nvidia GPUs)?

[–] [email protected] 2 points 7 months ago

It was removed in Android 12

[–] [email protected] 15 points 7 months ago

The author acknowledges that, the blog post seems to be aimed at demystifying the concept of namespaces by showing that a "container runtime" that only does limited filesystem namespaces (using chroot) is enough to get some widely used containers running (of course without all the nice features and possibilities of the other types of namespaces)

[–] [email protected] 11 points 7 months ago (1 children)

saying that my legitimate copy of Windows 11 was at end of service

The screenshot says the version you use reached EoS and you need to update. There's absolutely nothing about invalid licenses in the screenshot.

Good job for getting upvotes on a "haha winblows bad" troll post, I guess.

[–] [email protected] 29 points 7 months ago

However, for most people, the 5-a-day limit might actually provide a better framework for taking high-quality images. This limit makes you think more about your shots, so it could be useful to improve. your composition, timing, and framing.

See, it's pro-consumer. Lol

[–] [email protected] 5 points 7 months ago

OK, so the current dev implementation seems to make accessing notifications one-handed nearly impossible? You need to reach somewhere to the left half of the upper edge to pull them down - the top right corner is already far enough from my thumb most of the time to be a bit inconvenient to pull down on.

And I hope they bring back some quick toggles to the notification screen, it would be awful to have to go to the full quick settings menu just to turn on the flashlight, lol.

[–] [email protected] 2 points 7 months ago* (last edited 7 months ago)

If you keep your Pixel plugged in for a few days, it will give you an option to limit charging to 80% (or maybe just turns it on on its own, not sure about that). There's no other way to activate it currently, but that should change soon (the Adaptive Charging option will have three options instead of just on/off).

[–] [email protected] 3 points 7 months ago

As far as I was aware AMDGPU is used by default on most if not all distros

I really don't think that's the case, assuming you're talking about AMDVLK (amdgpu is the kernel module used by all three Vulkan drivers - RADV, AMDVLK and the Vulkan driver from AMDGPU-PRO). Ubuntu and Fedora definitely default to RADV, and Arch Wiki recommends RADV unless you need something from the other drivers.

I noticed a performance increase after forcing RADV on NixOS so not really sure.

NixOS seems to default to RADV according to their Wiki. If this was a few years ago then maybe you might be confusing it with the ACO shader compiler for RADV? That brought a significant performance increase and eventually became the default in RADV. I remember using custom Mesa (the project that develops open source graphics drivers, like RADV and radeonsi) builds to massively reduce stuttering in DirectX games.

 

A new proposal for C/C++ to force bytes to be 8 bits wide

 

No more wondering if the phone started the 4 minute exposure or if it just decided that my finger pressing the shutter button was enough vibrations for it to cancel the astro photo and just has trouble to focus so it takes a bit longer than usual to take the photo!

 

Not complaining, just wondering - I was upgrading my system and noticed that the net upgrade size is -748 MB, with just a few important-looking packages set to be upgraded. So I checked and it's wine - going from 1338 MB (9.9-1) to just 587 MB (9.9-2).

I checked the commits to the package repo, and as far as I can tell, this is the only change between 9.9-1 and 9.9-2 - it removes a bunch of hardening flags and that's it. I know these often come at the price of increasing the final build size, but more than double?

For context, the Arch-wide flags are defined here, if I understand it correctly

 

Sure, this is very light usage - just 5 hours SoT over more than 2 days of usage - but I couldn't get this phone to even make it to two days with similar usage on Android 13. And it's comparable to my previous budget phone, so the only thing the 7a was worse at is now fixed for me.

 
 
 
 
 
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