LyD

joined 1 year ago
[–] [email protected] 2 points 14 hours ago

I was hoping for a Martian dating sim from the name.

[–] [email protected] 1 points 2 days ago

Played through 64 a few years ago, still holds up great.

I should really play Legends 2.

[–] [email protected] 5 points 3 days ago* (last edited 3 days ago)

This is RPS's style, you don't have to like it but it definitely fits in.

[–] [email protected] 7 points 3 weeks ago

Sometimes you just need to get yourself into it to survive

[–] [email protected] -4 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I decided to read through their "about us" page and this just isn't true, unless he is using a pseudonym and lying about all of the other writers/researchers.

[–] [email protected] 2 points 3 weeks ago

Try the Steam Link app from your phone. I haven't tried it with Balatro but I think it worked fine with Slay the Spire.

[–] [email protected] 12 points 1 month ago (1 children)

I doubt he trained for that long if he left the chinstrap unbuckled

[–] [email protected] 10 points 1 month ago

adamsandlering

[–] [email protected] 12 points 1 month ago

Poor guy. Those are some serious injuries.

[–] [email protected] 20 points 1 month ago (2 children)

Disagree, I really needed it.

[–] [email protected] 1 points 1 month ago
[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (2 children)

I set up a monorepo that had a library used by several different projects. It was my first foray into DevOps and we had this problem.

I decided to version and release the library whenever a change was merged to it on the trunk. Other projects would depend on one of those versions and could be updated at their own pace. There was a lot of hidden complexity and many gotchas so we needed some rules to make it functional. It worked good once those were sorted out.

One rule we needed was that changes to the library had to be merged and released prior to any downstream project that relied on those changes. This made a lot of sense from certain perspectives but it was annoying developers. They couldn't simply open a single PR containing both changes. This had a huge positive impact on the codebase over time IMO but that's a different story.

How is it done at Meta? Always compile and depend on latest? Is the library copied into different projects, or did you just mean you had to update several projects whenever the library's interfaces changed?

 

Pretty cool that they're doing a separate game like this. I wonder if there will be VR support.

view more: next ›