Linkyu

joined 10 months ago
 

Yesterday I created a community here for my indie game studio and made a single post to describe the new game we're working on, only to find out today that it was banned for "spam" (according to the modlog).

I'll respect the mods' decision of course but I admit I'm mostly confused; did I miss something in the ToS and this kind of community is not allowed here? (or did I read the wrong ToS? The one I found here didn't mention anything about this.)

[–] [email protected] 7 points 2 days ago (1 children)

Not sure what I'm supposed to judge here. Is it the crossed pipelines?

[–] [email protected] 11 points 2 days ago (1 children)

Pick Up Group. It comes from older MMOs, and it means any group that you randomly found in the game, as opposed to a friend that you had partied with beforehand.

A more modern word would be a rando

[–] [email protected] 5 points 3 days ago* (last edited 3 days ago)

For driller: Sticky flames for sure, especially on swarmaggedon warnings

Unstable Containment Field is fun too, though hard to master

Also the shotgun effect on the goo cannon. Helps a lot with range.

For scout: Focused shot, even though it's dangerous on higher haz

The no recoil one on the submachine gun

And yeah Special Powder of course

[–] [email protected] 7 points 1 week ago (2 children)

I like them! They're a nice change of pace. Plus, it's probably a good way to get some early training for Rogue Core.

Honestly, even the Stalker is pretty cool; it's very satisfying to ping.

The one I hate is the sceptic spreader. This one is so dangerous.

[–] [email protected] 63 points 1 week ago (1 children)

If you want a fun rabbit hole to fall into, look up the Hollywood side of this

Like for example how we have to use tiger sounds for lion roars now because it was used once for effect and it worked really well but now people expect that sound out of a lion.

[–] [email protected] 5 points 1 month ago

Somewhere in the 40s iirc. I could probably go higher but I get bored pretty quickly 🤷‍♀️

I do love the music though. Makes me wish there was a 2D spinoff of DRG, maybe in a Metal Slug kind of way. That would be sick.

[–] [email protected] 22 points 1 month ago (1 children)

Very interesting dimensions on that thing

[–] [email protected] 29 points 1 month ago (2 children)

Man, forget about culture, this thing's got a straight up society in there.

[–] [email protected] 4 points 2 months ago

I think it's just some lucky rolls. Personally I only got 1 this season so far.

I did get 2 dreadnought back to back though, so I know how you feel.

[–] [email protected] 8 points 2 months ago (1 children)

The new ommoran phase is as follow:

The stone will target a random dwarf and encase them in a prison if they're standing still, reducing the team's dps for a bit. It also does heavy damage to the drilldozer if the dwarf is standing on it when it happens. This is to discourage camping on the drilldozer.

That's all there is to it.

[–] [email protected] 11 points 2 months ago

I like it, especially the season selector.

I only have one gripe with the Deep Scan mission, and that's no fault of the game, but because I'm constantly looking straight up during the drillevator phase, I end up subconsciously slightly looking up IRL, and I have quite the crick in my neck now lmao.

 

Source: me

I'm finally able to draw again, just in time for Pride Month!

Also, here's a reminder that this t-shirt design was made by a fellow queer artist, so do support faer if you can.

 

It's been pretty intense so far

75
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

Historically, Toulouse had trams for a while, but like many bigger cities, they were removed in profit of cars. However, Toulouse has reintroduced a tram line in 2010 and has been expanding it since. Today, the main line goes from the city center, and goes all the way to the airport's entrance. The secondary line goes further behind the airport, to the exposition center.

Another little factoid: the tram network is integrated into the city's public transit network, which is managed by a single company; it shares several stations with bus stops and subway stations, and tickets from these are all shared. This means that you can hop on the bus, then switch to the tram, then take the subway with a single one-way ticket.

 

I bought a V6 and I'm happy with it, but I did not realize it was ANSI and not ISO (or rather, I think I did not realize what it meant until assembly).

That said, I'm a programmer and I need the angle brackets easily accessible. Luckily, in the AZERTY mapping of the ANSI-104 layout, there's a key above Enter that is virtually useless to me as is (shown here as */μ). This is where KC_BACKSLASH would be on the QWERTY mapping.

However, I have been absolutely unable to find a normal way to remap it to both brackets (a key that exists in ISO but not in ANSI).

Here's ideally what I want:

  • Pressing [this */µ key] gives me <
  • Pressing SHIFT + [this */µ key] with Shift gives me >

Here's what I have tried so far:

  • Microsoft's Mouse and Keyboard tool: doesn't recognize non-microsoft keyboards
  • Microsoft's Powertoys tool: doesn't allow 2 shortcuts on the same key
  • VIA: can only remap to ANSI keys
  • VIAL: doesn't even recognize the device as-is, and throws a protocol error when sideloading the JSON.
  • AHK: not ideal but yeah it works

I've only been able to make it work through AutoHotKey. I feel like VIA/L should be the normal solution here, but if so, I have not found how to make it work.

Was there a cleaner way?

EDIT: I was wrong, the "<>" key I was looking for does exist, and as u/PeterMortensenBlog on reddit and @[email protected] here pointed out, it is simply KC_NONUS_BACKSLASH, abbreviated NUBS in VIA.

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