Kichae

joined 1 year ago
[–] [email protected] 2 points 15 hours ago* (last edited 15 hours ago)

Just to be clear, publishers don't like reviewers, either. They're seen as gatekeepers of audiences and people to be managed and bribed, and that means keeping the reviewer market small. They want reviewers to be PR people with a fascade of being impartial, and few enough to count on one hand.

This is also somwthing that's happening, then, because Nintendo sees a pathway to victory. Not only are their games licensed only for their own hardware, but they can claim the reviews are misleading and invalid because the games aren't designed to run on the platforms they're beinf reviewed on.

Like, none of this is Nintendo coming for your emulation catalogue. It's them coming for people trying to generate an income from their games. And all of the big publishers are going to line up behind them on this, because they also hate anyone who's making coin using their creation.

That's capitalism. That's what it means for something to be capital, and to own it. It's what owning the means of production is all about.

[–] [email protected] 2 points 1 day ago

Yeah. What's the point of a vampire if they ain't scary in some way? And nothing seems to be more scary to a dndfinder player than a monster that breaks their turn pattern.

[–] [email protected] 4 points 1 day ago (2 children)

This is not about the legality of emulation, unfortunately, but about whether people have the rights to publish lets plays without a license.

Many suits in the gaming industry see lets plays as theft. They see people making money using their games and believe lets players should have to pay to license thst content, and that they should have the right to revoke that license if they don't like what people are saying about or doimg with their games.

I work in the industry, and I know people who work or who have worked at studios owned by every major punlisher in the west. This is a thing they all habe someone of import chomping at the bit for.

It's just that none of them want to be the one singled out as the first or only one attacking lets plays. Nor to be the one that shoulders the costs of having their position challenged in court.

[–] [email protected] 63 points 2 days ago (1 children)

This can't be a new thing. This was one of the conditions Nintendo announced when they dropped their stupid "register with us to be allowed to do lets plays" thing.

Oh, and it's not just Nintendo. All of the big publishers believe they own your videos that use their games. I've been involved in discussions with people personally who were trying to figure out how to demand licensing fees from YouTubers.

This is goingnto get worse before it gets better. This has been a traffic jam caused by everyone waiting for somebody to go first. Nintendo is just the one who has volunteered to be the first mover.

[–] [email protected] 4 points 3 days ago (1 children)

But I might be wrong; I feel 70% certain about this one.

You should downgrade your certainty. By a lot.

The expansion is an expansion of space, and therefore explicitly increases the distance between galaxies. It does not, and cannot increase the speed at whoicj those galaxies travel through that space.

Right now, there are galaxies moving away from us at rates higher than the speed of light, a thing which is physically not possible if the expansion is due to an acceleration of the galaxies themselves.

You've misunderstood things completely backwards.

[–] [email protected] 3 points 5 days ago (1 children)

Almost exclusively day-ta.

I'm a day-ta scientist who grabs raw day-ta from a tay-ta warehouse (using an interface that makes it look like a day-ta base) and manipulates it inside day-ta frames in order to do day-ta analysis. I also design day-ta analytics schemas.

Sometimes, though rarely, that day-ta warehouse holds rah dah-ta, though, and I can't tell you how it got there or why.

[–] [email protected] 18 points 6 days ago

The case of remote work shows that the CEO class as a whole failed to pick up an innovation yielding massive benefits before it was forced on them by the pandemic, and have continued to resist and resent it ever since.

Hey, look! It's the whole of what's going on here. The bosses were forced into letting us have a thing, and, as a result, they will never accept us having it, and will do everything they can -- including destroying the business, if they're privately held -- to take it back.

They lost a minuscule slice of power over our lives, and they will never forgive us for that.

[–] [email protected] 8 points 6 days ago

It's funny. Before ChatGPT 3 hit the internet and LLMs became this big corporate ~~white elephant~~ obsession, I wpuld get pulled into meetings with my manager to discuss the "harsh tone" of my emails.

Now my bosses are pushing for us to use LLMs for basically everything, and my emails are no longer an issue.

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

I imported the JSON files from the Foundry VTT module into a Pandas dataframe in Python and randomly select from there, using the party's casting rank +1 as an upper limit.

[–] [email protected] 2 points 1 week ago

I hope we're more chill here about the, uh, familial relationship between games than they are on Reddit.

[–] [email protected] 5 points 1 week ago

He's Etobicoke Ralph Klein. This is his version of drunkenly throwing pennies at the homeless.

[–] [email protected] 2 points 1 week ago

How many muscles in his back did he rip from the bone that time?

 

Looks like Paizo has 20% off on rulebooks and some adventures on their website right now, in case soneone was eyeing the books but waiting to pull the trigger.

 

Someone's going around on Reddit recruiting for a Nova Scotia 'friendlies' Discord server. I just wanted to pass the link along in the off chance that someone here was interested.

https://discord.com/invite/C2qPFDMc

 

Also on Kickstarter, and wrapping up in the next couple of days (ends on 9 August, at 6pm EDT/midnight UTC+0), is Legendary Game's Sea Monsters bestiary.

I grabbed their Mediterranean Monsters and Latin American Monsters books last month, and was really happy with both of those. They were thick softcovers with a lot of interesting legendary beasts, spirits, and faeries. And since I apparently just collect monster books now (BattleZoo and Viklander say 'hi'), I'm absolutely getting this one, too.

 

I was trawling Kickstarter again and came across another project supporting Pathfinder (this time both 1e and 2e): Lugon: Evolution & Magic.

It's a setting book that's adding some new races, classes, and spells, apparently with a focus on how magic interacts with or is derived from the ecosphere.

It has currently met its base funding goal, but it doesn't seem to have as much momentum as some of the other projects I've highlighted. Some of the stretch goals include extra spells, and "Mage guilds", which -- to my ear, at least -- sounds like some extra Wizard schools, something I know many Wizard players feel the game could use post-remaster.

 

Dr. Dhrolin's Dictionary of Dinosaurs is a monster book for D&D 5e written by paleontologists Drs. Nathan Barling and Michael O'Sullivan is gettinf a Pathfinder 2e conversion.

The book features realistic dinosaurs and paleontologically accurate (as of 2023) background information, as well as artwork by paleo-artist Dr. Mark Witton.

I'm maybe a little too excited about this one. I was a dinosaur kid growing up.

Buried somewhere in the announcement post on reddit is some really interesting creature adjustments coming with the book. u/Linda_Zayas_Palmer, a former Paizo developer who consulted on the conversion, dropped this:

Roughly 4 level -1 adjustments, 20 level +0 adjustments, 75 level +1 adjustments, and 20 level +2 adjustments.

So it's going to be a massive toolkit for GMs.

At level -1, we've got things like thin dermis, which includes vulnerability to slashing damage.

At level +0, we have things that you might be looking for to change your creature's habitat but that aren't going to make significant difference to their power level. Concepts like wader, which helps with moving through shallow water, and pneumitisation, which makes your creature a bit faster at the expense of making them easier to topple over.

At level +1, there are tons of examples. Some of them are more defensive, like a bony frill that can be raised defensively. Others grant new Strikes or reactions, ranging from the realistic, like adding a horn attack, to the fantastical, like a dinosaur with web-shooting spinnerets or the ability to shoot off psychic mind rays. And others do a variety of other concepts that I'm not previewing just yet :)

At level +2, we start getting into concepts like super-tanky creatures with thick armoured plates and creatures with neurotoxic venom.

You can find the original announcement here: https://www.reddit.com/r/Pathfinder2e/comments/1dfy8r0/british_palaeontologists_excited_by_pathfinder/

 

u/MeiraTheTiefling on Reddit has released a homebrew Sorcerer subclass for feedback and testing:

I try to keep my homebrew as close as possible to official design standards, so feedback is always welcome!

FAQ:

Q: Can I share your content or use it in my games? A: Absolutely! Please credit me as MeiraTheTiefling when sharing with others. Also, if this ever hits your table, I would love it if you reached out to me eventually to let me know how it plays :)

Q: When might the Thornmaw Snapper make saving throws? A: Any time it makes sense, e.g. if it's affected by an indiscriminate AoE (like Howling Blizzard) or a reasonable creature-targeting ability (like Ignition). If there's any doubt, the GM has the final call. Note that its Tendrils never make saving throws, as they're only affected by attacks that deal damage.

To check out my other work (mostly 5e homebrew as of now), visit my Homebrewery page!

 

The-Magic-Sword from, like, all of the other Pathfinder forums was live-recapping the PaizoCon presentations. Linking them below:

Keynote

Godsrain Panel

Starfinder 2e Panel

 

With Howl of the Wild released, the wider community seems to be turning its attentions to Player Core 2 now. The new hotness is "what do you expect from {class} in PC2?"

So, what does the Threadiverse expect from the classes in PC2? We know Alchemist, Champion, Oracle, and Sorcerer are all in line to get some kind of meaningful touch-up.

  • One of Oracle's class features just got generalized to the whole game
  • Champion needs adjustments to account for the removal of alignment. And with the Guardian seemingly stepping into the non-religious defender role, the Champion could see its theming further narrowed.
  • Sorcerer needs some of its bloodlines to be reflavoured to disentangle it from the OGL
  • They said they wanted to make Alchemist not suck-out-loud for players who don't have the most mastered of system mastry.

But what does this mean exactly, in your estimation?

Personally, I'm seeing people starting to get hyped, and I think they're all going to be sorely disappointed by the scope of any updates in this release. I'm expecting modest changes to the chases of Oracle and Champion, some tweaks to TEML progression for Alchemist, and no chassis tweaks at all for Sorcerer, with Oracle and Champion getting additional feat support in War of the Immortals.

 

Paizo Design Manager Michael Sayre just dropped some long-awaited errata on us, marking a return to the 2022 plan of regular errata updates.

The current release includes errata for Guns & Gear, Firebrands, Rage of Elements, and Howl of the Wild, and a promise of another errata drop in the fall/winter period.

 

Over on the 2e subreddit, u/EzekieruYT let everyone know that they'd stumbled across a pre-launch Kickstarter project called Pathfinder: Dragon's Demand. Speculation swirled for a bit before former Paizo Marketing Director Aaron Shanks chimed in to quietly announce the title, and confirm that it's being built on the 2e ruleset.

No details have been announced yet, and the studio behind it doesn't have a deep catalogue, so who knows what it'll actually look like in the end. People are getting hyped for PaizoCon, though.

 

u/corsica1990 has posted the results of their survey from last week, asking if we could identify creatures weakest saving throws from their art alone.

The slide deck (linked in the title, above) gives the creature description, the actual save values, and the number of responses for each save, as well as brief commentary reflecting how much more difficult the majority response would make the fight for cases where the we collectively got it wrong.

Their thread on Reddit is available here: https://www.reddit.com/r/Pathfinder2e/comments/1cpu5ug/i_made_a_saving_throw_quiz_last_week_here_are_the/

Their original post is over here: https://www.reddit.com/r/Pathfinder2e/comments/1cj1rjx/how_easy_is_it_to_guess_a_creatures_worst_saving/

 

u/Vorath on Reddit has a Hyrule bestiary on Scribe to go with u/Tragedi's player and GM documents.

I present to you, The Legend of Zelda Monster Core!

https://scribe.pf2.tools/v/bLq87XSo-the-legend-of-zelda-monster-core

And its supplementary bestiaries (all linked on the first page of The Legend of Zelda Monster Core)

Original Post (Reddit): https://www.reddit.com/r/ZeldaTabletop/comments/1cl6wf6/pf2e_the_legend_of_zelda_monster_core_and/

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