HuntressHimbo

joined 1 year ago
[–] [email protected] 13 points 1 day ago

Everyday I wonder if the Biden administration has hit rock bottom in encouraging a genocidal fascist state and every day I'm disappointed to find that they are still digging

[–] [email protected] 79 points 2 days ago

I really liked the one that said they had resolved late game lag caused by Greek characters constantly evaluating whether or not to castrate everyone

[–] [email protected] 10 points 3 days ago (2 children)

Shaders are typically code run on the GPU to make your game look good. They power lighting and various effects used in rendering the game. Virtually everything uses shaders, and precompiling them can save a lot of resources over having to compute them on the fly, but comes with associated hassles.

[–] [email protected] 14 points 6 days ago (1 children)

God its sad that I can't tell if this is a legit fact or a joke

[–] [email protected] -4 points 1 week ago (1 children)

"Sorry Ukraine, your war crimes pass is expired, we'll be shipping these to Israel too"

[–] [email protected] 3 points 1 week ago

All the Falin x Marcille art is pure joy, I can't get enough

[–] [email protected] 1 points 1 week ago

As a former fan of the series that sounds like dogshit.

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago)

Same figures for me:

  • Convenience store: 2.7km
  • Supermarket: 2.5km
  • Bus stop: 4.2km (this may be incorrect I think there was a closer one that didn't show on the map)
  • Park: 6.2km
  • Big Supermarket: 3.5km
  • Library: 6km
  • Train station: 7.9km
  • Hart Plaza(nowhere really analogous to big Ben around me): 46km
[–] [email protected] 22 points 1 week ago (4 children)

Never have I ever clogged a toilet. Second flush has always been enough for me

[–] [email protected] 11 points 1 week ago (2 children)

BHVR trying to acquire a catalog specifically catered to Otzdarva's tastes

[–] [email protected] 3 points 2 weeks ago

It drank her coffee so she marched it to the transporter room under guard to "separate them"

 
115
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 

I think capitalism can be understood as a living entity, a being composed of billions of smaller beings (people), essentially cells. It evolves (legally and through market innovations), has an immune response (police), and grows and reproduces itself (imperialism). The cells are independent life in their own right, but they exist almost wholely within the body of capitalism and the structure of their existence reinforces their participation in the greater whole of capitalism. All complex organisms are composites of smaller organisms and I think it makes sense to reason about capitalism and how to go about changing it or destroying it from this lens.

 

Hi all,

I'm a returning player, and I'm kind of stuck a bit in terms of progress. I have caught up on all quests and have a great wealth of frames and weapons, but I'm still struggling a fair bit every time I load into a steel path mission, or even really some particularly high level normal missions.

I was away for essentially the entire shield gating defensive meta and the AoE weapon meta, and while I feel my modding has caught up somewhat I'm still not sure I'm particularly good at finding or making builds. My warframes feel flimsy, almost regardless of defensive buffs, and while my Kuva Chakhurr hits hard enough to put things down, its somewhat slow and unwieldy while my more responsive weapons feel like they don't put out enough damage to get the galvanized stacks rolling.

So what I want to know from my fellow Tenno is, what do you think is required to really excel in Steel Path? Arcanes, archon shards, helminths, focus trees, weapons, incarnons, specific mods, etc. Anything you can think of that you think "I need to have this set before I toggle over to steel path"

 

So during the recent player survey, BHVR floated ideas for some additional game modes. I was curious what everyone thought of them. What were your favorites or which ones do you think are really missing the mark? Do you have any other fun ideas you think they're sleeping on?

Personally, I really like the sound of Tag, 5v5 and 2v8. 5v5 sounds really interesting and like it would be a good place to sweat a little. Tag sounds like pure chaotic fun, and 2v8 sounds like it could be cool, though I am skeptical they could balance it.

On the other side, I feel like Giant mode sounds like a boring novelty, and I don't understand the purpose of a Hide & Seek mode where auras are revealed every couple of seconds. That sounds like a waste of time to me, but maybe I'm missing something.

As for a mode I think they're sleeping on, I think that Hide & Seek would be more fun if Survivors goal was to cross a map without being spotted. If you get spotted you're out, and if more than one survivor makes it, then time is the tie breaker. Maybe with more than one Killer to make it even spicier.

Also here are the ones BHVR included

Deceivers:

Survivors work together to complete tasks before one or more "Deceivers" can kill everyone without being discovered discovered

Played in rounds with voting between each round

Swapped Perspective:

Killers play in 3rd person while survivors play in 1st person

Zombie Tag:

A random survivor is picked to be the Killer

Down a player to switch roles

Once a survivor turns into a killer they don't turn back

Keep playing until there is only 1 survivor left

Bumrush:

More generators spawn on the map

Everyone moves at double speed

Survivors have 3 lives, from which they respawn after a 20-second death timer

2v8:

2 killers against 8 survivors

Hooks are removed but Cages of Atonement prevail

Luck of the Draw:

Start the game with randomized perks and items

Giant:

Sizes are altered! Killers are turned into giants, while survivors become tiny

Hide & Seek:

No generators

No hooks, only Mori on downs

Stay alive for 5 minutes to escape through the exit gates

Auras will be revealed every couple of seconds

5v5v:

Two teams of 4 survivors and 1 Killer face off to control the generators.

Capture the generators by moving generator progress towards your team's side in a tug of war gameplay

VIP:

When the obsession is killed everyone dies

Only the obsession can open the exit gates for everyone

Tag:

A random survivor is picked to be the Killer

Down a player to swap roles

Survive for 5 minutes and escape

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