GoodbyeBlueMonday

joined 1 year ago
[–] [email protected] 2 points 3 months ago* (last edited 3 months ago)

Truly. I didn't know a song could make me cry until I listened to Billy Austin, a song Earle wrote about the death penalty.

I appreciate that you gave it a listen! Hopefully you appreciated it

[–] [email protected] 5 points 3 months ago (3 children)

I know y'all are quoting System of a Down, so I want to share a country song about exactly this...because the difference in the musical styles is neat. One of my favorites by Steve Earle: Rich Man's War.

It's a song I've always loved for the direct message of rich people using poor folks as soldiers in wars...but also the way it weaves in a larger economic picture about the decisions by the rich that put people in the very desperate positions that they later exploit.

[–] [email protected] 1 points 3 months ago

Yeah: go back to the nineties and the man arguably most responsible for the hyper-partisanship in modern politics was also a rep in Georgia...Newt Filthypigfucker Gingrich

[–] [email protected] 7 points 3 months ago

To try to answer, succinctly (which I'm bad at): looking backward is easier than looking forward. What I mean by that is since you didn't get into the series until 3, it makes sense that you wouldn't have a problem with 3 and 4, since it's harder to see what the series could have been...as pretentious as that sounds.

Where much of the hate comes from (and I think a lot of it is overblown - I'm not trying to justify the behavior of the maniacs out there) is that the overarching progression of the series feels reset. Fallout 1 -> Fallout 2 showed a progression in a *post-*post-apocalyptic world, with society advancing again, to some degree. Shady Sands grew between 1 and 2, and was the foundation of the NCR.

So Fallout 3 at the time was IMHO a disappointment because the setting felt more generic, and like they were just playing the greatest hits from 1 and 2. I get the arguments that the setting in-universe was hit harder, but it still felt weird that it was post-apocalpytic instead of post-post-apocalyptic.

One reason (as always, IMHO) that New Vegas was so popular is that it continued to build on 1 and 2. We saw the NCR had continued to grow, other factions rise in importance, and generally felt less like the bombs had dropped the year prior. It's what a lot of folks hoped Fallout 3 would be, in that sense. That's my own biased view though, so take it with a grain of salt - there's folks who want more humor, only isometric, more complex and branching storylines, etc.

[–] [email protected] 6 points 3 months ago (1 children)

Plenty of folks do worry about the possibility of being sued though, so getting rid of a chilling effect is good. Not everyone wants to even deal with the legal struggle or anxiety that would come with that, so it's good. It gives workers more rights, which is good.

I think I'm confused though about your second paragraph: do you mean that companies only enforce these things on big names, who have money to defend themselves anyway? If so, seems like there'd definitely be a chilling effect for anyone making less, unless they're willing to take a chance.

[–] [email protected] 7 points 4 months ago (2 children)

Half-Life: Alyx is mostly what I hoped we'd get from HL3, inasmuch as it hits your points a & b for sure, and IMHO c (though I know that's not agreed on by everyone). It had great action and expository setpieces (avoiding spoilers), and the (albeit relatively simple) puzzles definitely added something to Half-Life that really worked for me.

Unfortunately it didn't solve all VR issues (melee being an obvious one), and not least of which the cost. I played it on a cheap (~$100), janky old WMR headset, but not everyone can do that without vomiting, so a great PC and good headset are a hefty price, which is probably the biggest hurdle for a full-scale 3 in VR. Especially considering there just aren't many other games worth making that investment in, IMHO. I played the hell out of Alyx, a little of a few other games...but Alyx was the pinnacle of what VR could do for me.

[–] [email protected] 12 points 4 months ago (1 children)

This book speaks to it better than I can: https://theanarchistlibrary.org/library/david-graeber-bullshit-jobs/

Specifically take a look at

Chapter 3: Why Do Those in Bullshit Jobs Regularly Report Themselves Unhappy? (On Spiritual Violence, Part 1)

[–] [email protected] 8 points 4 months ago (1 children)

Clearly he saw something that the Deep State is trying to hide, and now's the chance to see it for ourselves.

[–] [email protected] 2 points 4 months ago (4 children)

Alyx was incredible though! Way more than a tech demo (though I get the argument that it was a test to see if folks would pick up a VR Half-life 3). I played it on a cheap, used WMR headset and an old PC that could barely keep up, and it still stays in my top five videogaming experiences.

It's a great example to bring up though, because I'd bet it wouldn't have been made if the studio was only chasing money instead of trying to innovate.

[–] [email protected] 18 points 5 months ago (3 children)

Never used one myself, but apparently lightly spinning them helps the honey not drip because it's so viscous. Stop spinning it and it can be drizzled.

Had to search online because I never understood why one would not just use a spoon either, but if it means there's not as many little honey trails on the edge of the container, I can see the point. Learned something new today!

[–] [email protected] 10 points 5 months ago

Exactly: or take folks who live in the tropics (about 40% of the human population) where it feels cold below 60F.

[–] [email protected] 6 points 5 months ago

Agreed. They depressed me as a kid, and they depress me now. Absolutely exploiting the most impoverished among us. Vimes' Boot Theory holds there IMHO: https://terrypratchett.com/explore-discworld/sam-vimes-boots-theory-of-socio-economic-unfairness/

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