GhostTheToast

joined 9 months ago
[–] [email protected] 6 points 1 day ago

If I may ask, what company?

[–] [email protected] 2 points 2 days ago

Live here. Very accurate at times

[–] [email protected] 4 points 2 weeks ago

Not only losers, they are weird

[–] [email protected] 5 points 3 weeks ago (3 children)

Purely Mail, yes; so long as you're comfortable with one guy running the service.

Thunderbird for desktop and K-9 for Andriod. Only because they were the most recommended and completely fit my needs.

[–] [email protected] 2 points 4 weeks ago

Yeah, there are plenty of stupid takes and ass-backward ideas here too

[–] [email protected] 5 points 4 weeks ago (8 children)
[–] [email protected] 2 points 1 month ago

How did you collect/gain access to this data?

[–] [email protected] 3 points 1 month ago (1 children)

Thank Mr Skeltal

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago)

Based take imo. I think many posters fail realize the insane amount of money steam makes Valve. Rough estimates are that Steam sold 400 million games last year. Average cost for a game is ~$15.5. Steam has a platform fee of 30%. That means that, roughly, Steam made Valve ~1.86 billion dollars just through the sell of games. Not considering microtransactions or hardware sells. Reportedly, Valve made 1 billion dollars just off cases from CS2 crate openings. Let's just give Valve the benefit of the doubt and assume they made $5 billion dollars last year.

Impressive, but honestly not that impressive when you consider that Xbox brought in 18 billion and PlayStation brought in 30 billion last year. However, if you factor in that Xbox has a head count of ~$20,100 and Sony has one of ~12,700. While Valve has a head count of about ~400. We see that Xbox and Sony are bringing in about $900K and $2.4M per head respectively. Valve is bring in 12.5M per head. Plus Xbox and PlayStation have multiple studios and campuses. While I believe Valve only has the 1 or 2 campuses and they are their only studio.

My point being that, Valve has a ton of liquid cash for investment and growth opportunities. I'd wager Valve brought in more than 5 Billion last year, but with them being a private company, it's hard to pin down what exactly they could've made.

[–] [email protected] 7 points 2 months ago

Steam doesn't control the quality of remasters. That's up to publishers. I'm not the most active gamer and might have missed something, but didn't valve release a major revamp to the way the Library and Store were layed out in the past year or two? They also recently expanded family sharing and remote co-op. The only L I can remember in recent memory is the whole "You can't leave your games to another person when you die"

[–] [email protected] 1 points 2 months ago

Have you heard about moonlight and sunshine? You might be interested in that

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