Cyberspark

joined 10 months ago
[–] Cyberspark 1 points 1 month ago (2 children)

Not really true, Bethesda ballooned from ~70 around Skyrim's launch to ~500 for Starfield.

The outer world's dev team from obsidian was around 80.

Bungie has/had (bit unclear if this this before or after the ~200 layoffs) around 850 for Destiny

I think the AAA devs are proving that more devs don't make things better. And Animal Well is 31MB, but I think that's a bit of an exception really.

[–] Cyberspark 1 points 1 month ago

Self-fund or kick-start and hope (and beg) some YTer plays their game and it explodes.

[–] Cyberspark 4 points 1 month ago (1 children)

The camera through the first one feels like a stalker perspective, the new one makes it very gamey

[–] Cyberspark 3 points 1 month ago (1 children)
[–] Cyberspark 3 points 1 month ago (4 children)

They'll be constrained by unfamiliarity instead. Admittedly that's easier to deal with though.

[–] Cyberspark 4 points 1 month ago (1 children)

Angry players? 180 less countries buying their games? Padded PSN account numbers?

[–] Cyberspark 3 points 1 month ago (3 children)

EAC is a Kernel-level anti cheat

[–] Cyberspark 1 points 1 month ago

True, true, but often you need to scale everything to cater to the number of players.

Cyberpunk with all the pedestrians and cars, for one, but then you'd have to make them consistent between the players too.

It's a lot of processing, but you're right not literally a second game.

[–] Cyberspark 2 points 1 month ago

Tell that to everyone playing fortnite or other shooters on their phones.

Looks insane and disgusting to me, but to each their own I guess.

[–] Cyberspark 2 points 1 month ago (2 children)

Couch co-op can be difficult, because it often means having to run the game twice on the same machine. The devs of Windrush also found that it made it harder for players to keep track of where they were (with a single player they can fix the center of the screen on the player)

That said, yes, more couch co-op please. I'd settle for cheaper second copies.

[–] Cyberspark 17 points 1 month ago (3 children)

Nah, they said sorry, they didn't do anything different. They still restricted the purchase regions of the game to those that can get PSN. I expect a return of the PSN requirement for Helldivers 2 eventually.

[–] Cyberspark 0 points 1 month ago

That's dumb and makes what they did all the more incredible. They would have done better if they'd done their own thing. Though it definitely wouldn't have been as popular. But people will learn this as WotC goes back to wasting the IP rushing out flops.

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