He looks better in the right-hand photo because it's heavily altered. The hairstyle actually appears to be (mostly?) original, but the skin tone was definitely changed. Here it is side by side with the original image (source):
CountVon
Total purchased counter on the right side of the Robotics Workshop section no longer displays 7 / 8 despite all stratagems being purchased
Finally. Game is playable again.
This story originally appeared on Ars Technica
Looks like you can read the article, without a paywall, here: https://arstechnica.com/cars/2024/05/am-radio-is-a-lifeline-lawmakers-say-tech-and-auto-industries-disagree/
Apparently some historians got so tired of keeping track of all the individual Ottoman genocides, massacres and pogroms that they've lumped them all together into the Late Ottoman genocides. To be fair though, that umbrella also includes plenty of Muslim populations getting much the same treatment in the Christian countries created as the Ottoman Empire contracted.
That was actually the rest of the comic:
"Victory is reserved for those who are willing to climb a Supply Pod."
- Sun Tzu, probably
Hey, leave Laura Palmer out of this, she's been through enough already.
"Pungent bouquet, with an earthy flavour."
Good for cheese, depending on your tastes. Almost certainly bad in other contexts.
Looks like it now takes two AC rounds to kill a strider from the front, up from one pre-patch, or four shots from the Scorcher, up from two. This was with shots to the hip/groin area of the walker. Tolerable change IMO, Striders were made really trivial due to the numbers of ACs and Scorchers players were often bringing vs. bots. The AC in particular staggers the Strider badly, so while the first shot no longer kills the strider it will prevent it from shooting back before the kill shot lands.
I don't believe the ricochet mechanic has changed. Bullets have the same chance of bouncing off armor and they'll glance off in some variable direction, just as they did before the patch. What has changed is that it's now possible for ricochets to damage you. Previously you couldn't kill yourself with an unlucky ricochet that comes back and hits, now the friendly fire is enabled on your own projectiles. The patch note for this change was incredibly poorly worded, making it sound like ricochets would always come straight back at you. I played half a dozen games tonight, saw plenty of ricochets and didn't have the misfortune of having one come back towards me. It could depend on individual weapons though, I saw one clip of a recoilless rocket round bouncing straight back from a Heavy Devastator shield and killing the Helldiver who fired it. Seemed... very not right, but I think you have to be pretty unlucky to experience a bad bounce that comes straight back and hits you.
Naw, the guy on the left is real and has a net worth of ~$165 billion dollars. The guy on the right is a digital creation. If money could make Zuckerberg look like the guy on the right, he probably would have done it already.