I only use Eternity on my phone and I can see it working?
Codilingus
For my Quest 2, if I play PCVR over USB I get 0 compression? I only notice compression when using air link, virtual desktop, or Steam link.
The original leaks and speculation for Deckard were that it's a regular PCVR headset for use wireless or wired. And that standalone was something extra to buy, that mounted to the back of the head strap and connected to the HMD.
Yes I did. I only edited my original comment to cross out "along side."
Alongside was poor word choice. Regardless Valve now has a history of releasing their own games for their new hardware. Alyx for the Index, and Aperture Desk Job for Steam Deck.
Cite? Its all just speculation... Even my comment is just speculation and prediction...
SteamVR really does all the heavy lifting for PCVR, even for Quest headsets since they relaunched Steam Link.
Call of Duty, League of Legends, Valorant, and Battlefield. And those are all some of, if not the mostly populated multiplayer games.
Thanks, I hate it.
!I'm saving it to be a menace in friends' Discord!<
Its probably a Half Life: Alyx sequel. Which is mega hype because that is the best VR game ever.
Spoiler:
! G-man unexpectedly plays a huge role in the game towards the end, to the point he's so powerful you're not sure he's human.!<
That plus Valve's next VR headset codenamed Deckard is gotta be right around the corner, with the controller leaks. Alyx released ~~along side~~ the Valve Index to show it off. Lastly the marketing info for SteamOS being show combined with rumors Deckard may be a stand alone VR headset, or an optional add-on.
Reading their reply reminded me:
When you first install Jellyfin's repo, and then addon, the initial setup starts. It will ask you if you want to use it Native mode or Plugin mode. Chose Plugin, Native has been deprecated and won't work. Plugin mode now basically just points Kodi to where the video files live on the server with Jellyfin. For me it still eliminates ALL transcoding, including HDR, subtitles, and Dolby Atmos/DTS-X.
Then the extra addon Kodi Sync makes Kodi play nicely with Jellyfin's internal database, and makes progress and newly added media sync instantly and in the background.
Their documentation is very good, just remember Native Mode is deprecated and Plugin Mode now does the same thing.
Did you use the addon where you have to access Jellyfin from the Addons menu and then use the weird UI with way too many sub-menus? Their own addon where you add their repo is the best IMO, it adds all your jellyfin media (except live tv) to Kodi's native UI/categories. So all the movies show up under Movies, get their own card, can be opened to see all the scraped online data, like actors, plot, and posters. Same for music and shows.
I personally just love Kodi. It's UI is probably the most intuitive UI I've ever used. It's just so clean and simple, and CoreELEC makes it fast and efficient. The only media format it can't play is Dolby Vision, but all my media that has DV has other HDR fallbacks.
Then if I wanna watch something not on my TV with N2+ everything is synced with Jellyfin, so all my progress is saved and I can for example, pick up on a show where I left off watching it on my tablet with their app. A best of both worlds setup for me.
Huh super interesting, this just made me look it up. USB does in fact use compression, but how much will depend on the bitrate set in the Oculus Link app.
I don't VR that much, but I remember using wired USB with Oculus Link without tinkering, and I couldn't tell that it was compressed, ever. Like crystal clear output, no signs of artifacting or anything.
Which is wild to me, since DisplayPort over USB-C is a thing. I just looked and it's capable of 4k@60Hz with 24bit color and no compression. So I guess it's just a limitation of the Quest 2's XR2 chip.
After a quick search it looks like Quest 2 over USB can use Steam VR's super sampling. Since it's baked into SteamVR, it seems like basically all connection methods can use it.
Thanks for the heads up, I would have never guessed it uses compression!