BluePower

joined 9 months ago
MODERATOR OF
[–] BluePower 3 points 2 months ago

No problem!

Also, you can make the generator hub page private if you don't want your favorite generators list to be shown in the generators page (so people can't see them).

[–] BluePower 2 points 2 months ago

Small trivia: I just fixed the background image issue before posting this by changing the link of the current background to the new one, not because it was broken or removed, but due to an error in the browser when fetching the image from the old link.

[–] BluePower 3 points 2 months ago* (last edited 2 months ago) (4 children)

An alternative option to this is to create a generator hub page consisting of the favorite generators for yourself (you can create one from this template, there's even a searchable version). You can even customize it however you want to!

For easier access, you might also want to categorize that generator hub page to the _favorites folder (the underscore is here so that the folder always goes above the other folders) in your accounts page.

Nevertheless though, I think this one is a pretty cool idea, pinging @[email protected]

[–] BluePower 2 points 2 months ago (1 children)

I like the blend of colors shading between the moon and the mountain in the image!

[–] BluePower 2 points 2 months ago

@[email protected] I have some suggestions for the feature:

  • There should be a confirmation dialog that tells the user that the generator is going to be saved even if logged out to avoid accidental saves.
  • There should also be a "delete generator" option for those saved-on-logout generators for the same reason too.
[–] BluePower 2 points 2 months ago* (last edited 2 months ago)

The Beautiful Coast Park of Lund Setterland

DetailsGenerated with: txt2image-generator

Prompt: ((a beautiful, one-of-a-kind fascinating, astonishing (((midnight scene))) of a clean lake next to a coastland surrounded by rocks, water splashes, (tiny fireworks, tree roots) and mountains)). The landscape shows itself for (its distribution, advancement, glamour and hardship, shown by its amazing night sky appearance with soft clouds) and the moon, vibrant color grading, nature, vibrant nature, ((night lighting)), beautiful midnight scene

Negative Prompt: watermark, blurry image, bad image quality, sunrise scene, morning scene, pitch black image, fireworks in the sky, small roots, boring mountain placements

(The name of the place was partly inspired from my precious name generator!)

[–] BluePower 3 points 2 months ago

I think the Perchance engine has its own way to handle variable declarations, since it's also having its own syntax for list coding, maybe that's why.

[–] BluePower 1 points 2 months ago* (last edited 2 months ago)

you’d make an entire new email address, and perchance account, and set that up in your browser so you can have both accounts open at once?

I might haven't good enough at describing it - basically I'll just stay logged out of Perchance entirely for that profile, and not creating an entirely new account, and I might also save the password and the generator link in my massive notes text file in case I lost it. In that case though, I think the private window could be a good alternative besides using a separate browser profile.

[–] BluePower 1 points 2 months ago* (last edited 2 months ago) (2 children)

Are you planning on signing out every time you want to work on a version? And making a new version?

No, I would instead create a whole separate browser profile, so I don't have to log out every single time on my primary browser profile.

What I do while working on a new version is, I work on a private/unlisted copy of the generator.

Hmm... I could do that, however I've had a fear that the supposedly private generator would go out in the generators page immediately before I quickly set it to private, and that someone would be able to click the link through that page, so I thought creating a separate generator and saving it while not logging in would be a better option, since Perchance will un-list them right after, albeit still being publicly accessible. I know that this phenomenon is very unlikely to happen, but I'm just afraid that it would happen at all.

[–] BluePower 3 points 2 months ago (4 children)

This is really cool! I've tried it now, and I think the saved generator is unlisted by default? If so, I could utilize this feature when working on my generator updates (especially my Generator Manager) so I don't have to dump the generator codes to a text file every time!

That "saved" interface reminds me of the times when the connection was not good that Perchance was only showing the "save" and "account" buttons, and the save button would still work just like normal.

[–] BluePower 1 points 2 months ago

Nice! How about nights? Create some night landscape pictures or something that just represents a night view.

[–] BluePower 2 points 3 months ago

I think the Perchance Dev makes the AI Character Generator. You can message them instead: @[email protected]

 

cross-posted from: https://sh.itjust.works/post/21543982

Hello and welcome to the first Generator Manager Event ever hosted!

This is going to be a casual event that will be ongoing mostly during the times of my preparation for the huge 2.0.20.1 update, created in favor to increase the "spirit" and uprising interest in those kind of stuff to a point where I could finally be energetic enough to release the update, unlike the past few weeks where I planned the update much earlier and ended up getting delayed a lot due to massive business stuff struck around in real life. The big update turned out to be even more massive than I think would be because that's when I was aware that I wasn't going to release the update as planned and I'm going to have to set up lots and lots of things and re-wirings prior to the actual release of the update.

As the name implies, it's about an adventure, so go make some adventure/space themed generators to be submitted into this event!

Starts: 30 June 2024, 12:00:00 UTC

Ends: 14 July 2024, 12:00:00 UTC

Generator Rules:

  • Make any adventure/space themed generators, as long as it's not explicit or adult content
  • It's recommended to add some color in your generator! Maybe simply make the background colored, add some decorations or whatever you like to further glow up the generator.
  • You can submit your generators to this community as well. Make sure to submit after the event started and before it ended.

To add some spark into the preparation event, I want to mention a bit of thought I have left for the changelog of the big update: We'll be back regularly releasing some improvement updates to the generator hub page a few times every single month, and that'll happen right after we release this very exciting update! These follow-up updates will often star some massive improvements and rollouts of features planned to be in the 2.0.20.1 update that wasn't in the update afterwards, including the long-awaited dark mode and the re-aligned Home page, in the follow-up Generator Manager updates after that! So, don't miss the mark out if you're waiting for those really cool updates! (And the Event page will get a kind of an overhaul, too, for an even richer experience.)

Happy creating and stay together for the event! 🚀


See the Generator Manager Events here

2
submitted 5 months ago* (last edited 5 months ago) by BluePower to c/[email protected]
 

Hello and welcome to the first Generator Manager Event ever hosted!

This is going to be a casual event that will be ongoing mostly during the times of my preparation for the huge 2.0.20.1 update, created in favor to increase the "spirit" and uprising interest in those kind of stuff to a point where I could finally be energetic enough to release the update, unlike the past few weeks where I planned the update much earlier and ended up getting delayed a lot due to massive business stuff struck around in real life. The big update turned out to be even more massive than I think would be because that's when I was aware that I wasn't going to release the update as planned and I'm going to have to set up lots and lots of things and re-wirings prior to the actual release of the update.

As the name implies, it's about an adventure, so go make some adventure/space themed generators to be submitted into this event!

Starts: 30 June 2024, 12:00:00 UTC

Ends: 14 July 2024, 12:00:00 UTC

Generator Rules:

  • Make any adventure/space themed generators, as long as it's not explicit or adult content
  • It's recommended to add some color in your generator! Maybe simply make the background colored, add some decorations or whatever you like to further glow up the generator.
  • You can submit your generators to this community as well. Make sure to submit after the event started and before it ended.

To add some spark into the preparation event, I want to mention a bit of thought I have left for the changelog of the big update: We'll be back regularly releasing some improvement updates to the generator hub page a few times every single month, and that'll happen right after we release this very exciting update! These follow-up updates will often star some massive improvements and rollouts of features planned to be in the 2.0.20.1 update that wasn't in the update afterwards, including the long-awaited dark mode and the re-aligned Home page, in the follow-up Generator Manager updates after that! So, don't miss the mark out if you're waiting for those really cool updates! (And the Event page will get a kind of an overhaul, too, for an even richer experience.)

Happy creating and stay together for the event! 🚀


See the Generator Manager Events here

 

Ever since the Power Flag Generator (aka Random Custom Flag) surpassed the Power Name Generator a while ago and ended up reaching 10.0k views first, I feel like this generator was probably gaining more attention than the name generator because of how "niche" the concept is, despite having a simpler (and a bit more basic) interface than the name generator itself. It even gained more than 1.0k views per week, which none of my other generators has ever done that, let alone the Generator Manager itself.

Then, I immediately thought of something: what if I just plan more for the updates to the flag generator so more people could basically enjoy those new features on the way? And that's exactly what I did. I started rolling out a few updates to the flag generator earlier this month, and even started updating it regularly often, sometimes adding a tiny hot patch to the generator a few times a day. When I started releasing the update with a new feature that allows user to submit flag details into the comments plugin, the comments started to blow up with many flag submissions not long after I published the update.

I then thought of what I have planned for many, many days but haven't been able to come it to reality: the new interface. Yup, with my new regulations on updating and managing generators nowadays, I decided to roll out the new UI gradually (that means you'll may see some inconsistencies out of hood) and that will be perfect once the time has come. I also planned to roll out some more updates to the flag generator that will incorporate some of these UI changes. Or should I say, a whole new UI refresh, which will look nothing like the current interface, but it'll look like the one used in the Power Name Generator and the Generator Manager, with a nice blur effect like the latter. And largely redesigned layouts.

I mentioned that update a few times in my big milestone announcements, including the 10.0k views milestone announcement:

  • A big, rejuvenating update that’ll come to the Power Flag Generator as well! 🚩️ We’ve promised that update ever since the big 5.0k views milestone on that generator, but with this, that will also be way closer to the real thing, and might even come next month, with a revamp of the interface that’ll hopefully look familiar to that of the current one, with some bits of changes.
    • And there’s also other great updates there, too! Specifically, the Flag Viewer (which allows you to view generated flags right from the URL you can put in the comments), flag descriptions, and even more variations of flag layouts and emblems!

The Flag Viewer will be a different kind of concept, though. I already build a feature where users could submit flags in a text format in the comments, but I want to revamp that eventually. Instead of just sending out flag details in the comments, I wanted to make a "flag gallery" where all the submitted flags will display just like the generated flag itself that will look like this (similar concept to the text-to-image-plugin gallery):

Some features that are worth implementing into the flag gallery:

  • Icon near the name of the flag that indicates whether the flag uses unique/advanced colors
  • A globe icon, also placed near the name, that opens country details (if the flag have them)
  • Upvotes and downvotes, similar to what we have in the text to image gallery (that's why there are "Hot" and "Top" sort options in the sketch)
  • For moderation purposes, there will be a dedicated blacklist for unwanted flags (through a list in the generator)
  • Version of the generator (in dates) at the time the flag was submitted, will be a part of the flag details

Also, I think I'll be completely changing the way how users submit the flags. Instead of having a textbox and a button where the user can send the flag into the comments section, I'll probably add a dedicated button near each flag so when a user clicks on one near a flag, that flag will get submitted into the gallery. This way, this will prevent certain issues in case user wants to submit multiple generated flags at once.

And, to eliminate the comment bottleneck on the comments plugin's backends, I'll build my own Glitch server specifically for that feature that could hold up an indefinite amount of flag submissions and that later the comments can be re-functioned as a usual comments section (for engaging on flags and other things) instead of using the comments plugin's built in onComment and onLoad functions, and also programmatic submissions. (Btw if you want to help just let me know! I sometimes need to allocate some time to work on other stuff, and that'll be greatly appreciated!)

Remember that there are also some other planned features that I've just thought out of the box that I haven't mentioned yet, but I'll keep it in my personal idea space for now as I'm still partially cooking on it.

And that's all for the post about the flag generator! It's crazy that it went even more popular than expected, and if the generator ever surpassed the Generator Manager someday, that'll be extremely astonishing in my mind honestly.

 

After talking about the special quarter-hundred-thousand views announcement for a bit, now I'm going back to the flag generator for the last time to bring a follow-up update to the last update, packing even more updates than the last one, including ones that will improve the multi-flag generation functionality a lot, so here we go!

  • There are finally some new flag layouts and emblems added into the generator to make even more variative and unique flags! The new layouts include Horizontal Quadruple, some striped layouts (which is basically Horizontal/Vertical layouts but with a lot of bars), and some new diagonal layouts!
  • You can now also choose the size of the emblem to display just like would you do with the emblems themselves!
  • The emblem can now appear on more than one generated flag instead of just the single first flag! (If you choose to generate multiple flags, of course)
  • The flag details in the Details section will now provide multiple flag details for each of the generated flags instead of one single set of flag details for those flags!
  • You can now send flag details for more than one generated flag at once! You can change how many flags the generator would create at once and the flag details will include details from all of those flags!
    • If the entire content of the flag details is too large for the comments to send on, you can choose to upload the flag details to be then sent in the comments for users to click and see through.
  • You can now also report some suspicious/inappropriate flag submissions through a separate comments section below the usual one!
  • The layout/colors section in the flag details will now say "all (color)" if by chance you got a multi-color flag but you ended up getting the same colors on that flag! (for example: Layout/Colors: Short Middle (red, red, red) now becomes Layout/Colors: Short Middle (all red))
  • You can now set the page to open the Options and Details flyouts by default by setting these URL parameters ?openOptions=true and ?openFlagDetails=true, respectively.
  • I've also added a little additional touch in the Details menu for the adopted date format selections and moved the Aspect ratio row one step down below the Layout one.
  • The "My Generators" link has been moved to the place where the view counter and last updated time belong, besides the author name.
  • Fixed a bug where the emblem sometimes disappear when picking a non-random emblem through the options.

And that's all! Didn't expect this update to be this heavy, and some of these changes are really hard to make, just like the ones on the last update, so if you want to appreciate, do so in the comments! I also want to mention that this is going to be one of the last (if not the last) updates I'll make before the 2.0.20.1 update ultimately goes out (yep, I've planned the update months ago and just now decided to release it sooner this month or early July)! But nonetheless, enjoy making unique flags!

 

As I wrote on the News & Updates section of the Generator Manager:

I'm so excited that I've reached a huge portion of the ultimate achievement of reaching the super-huge 100.0k views milestone here, this late June. I've called this special milestone "the quarter-hundred-thousand views milestone", which was made in advance of embracing my spirit of reaching the ultimate milestone, the 100.0k views milestone, on the Generator Manager (only if the flag generator doesn't surpass anytime soon). It's a spark of awesomeness that we've reached this so far in just a few weeks ahead, when in the past, we didn't even come close to that.

Probably not much to announce this time, but I simply want to say that this is a special one, besides the last 20.0k views milestone.

And yeah, I've been using a black background for a while, just because that it's in a world where everything has had far from that 2.0.20.0.3 background environment for so long (or in other words, far from the world where the last milestone announcement artwork was made). Also I've put a "Something big is coming" at the bottom of the artwork as a "reminder" on what's coming to the generator hub page in the upcoming days (from now). And I'll also be making a few more trailers to the big update as well. :)

But here, feel free to let me know some of the update/feature ideas you'd like to implement on future updates of the generator hub page or maybe "recall" some of the left, buried ones that I might've already planned in the past!

 

So I just decided to move to Firefox for the updating and managing generators stuff personally (although I might still use Edge for testing stuff) to further minimize the connection-stalling problem from happening ever again, and so I've been wondering if it's possible to move the admin login data (basically a list of generators that I just logged into admin on) and the notifications data (a list of generators and keywords I've listened to comment notifications from) into a different browser, just like importing browser data, in some ways? I want to keep things synced between two browsers and thinking of this for a while now.

I do have tried a few things such as transferring the localStorage of the comments-plugin.perchance.org (the central domain of Perchance comments plugin), and even also tried to transfer some of the cookies, and both didn't work well.

 

Just made a decorative plugin that adds a cool rainy effect (or ANY kind of rain effect) into a generator. Released after the 20.0k views special announcement, and soon before the staggering Generator Manager 2.0.20.1 update ultimately goes out...

There are all kinds of rains you can make from this plugin, such as:

  • Lava rain
  • Acid rain
  • Copper rain
  • Metal rain
  • Ocean rain
  • Golden rain

... and the list goes on. Just be creative with it.

Let it rain! 🌧️☔

 

Once I update my phrase generator and wanted to announce an update in the comments, I wrote this phrase and about to send it, but it says a bad word has been detected on the sentence. Btw, I use a banned words list bw-list inside that comment section, and in fact I've used it on most if not all comment sections across my generators.

What kind of word or something do you think triggers this bad word stuff? I deleted a word in there and it sent successfully without using the banned words bypassing tool that I have.

 

Another unplanned update for the month (that I've just been preparing yesterday), and also a pretty big update for this generator! Some of the updates here incorporate some new changes that could be ported into the Power Stacks Template itself, and here's a short list it, added to the generator:

  • The generator has finally adapted the new interface just like the following generators with a redesigned interface and smoother animations! The Info section below the title and the comments can now collapse into separate "Info" and "Comments" sections just like in the Character Counter Lab, and I've moved the view counter and last edited time info to the top just like that generator.
  • The icons in the generator have now been upgraded to use the Font Awesome v6 Icon Plugin library! (I've also planning to update the original Power Stacks Template for this too)
  • I also kind of thought putting this background into the generator and found a fitting generator for this before starting to make the update. As a result, I've done it, and it's now officially one of my generators to use a custom background by default! It's semi-transparent so it'll look less cluttered, but you can set the background transparency too, to make it invisible or fully visible, if you want!
  • Just like the Generator Manager, the generator now has a blur effect that adapts within the new background! You can also disable it too, just like in the generator hub page.
  • Don't forget a bunch of new mixed words too! That includes the Mixed Chained Word, Mixed Long Word, Mixed Country Name, Mixed First Name, Mixed Last Name, and Mixed Fantasy Name stacks, all of which put together into the Mixed Words section! All those mixed names were made with the help of the awesome Markov Name Generator Plugin.
  • A "distinguisher" guide has been added to the left side of the sub-stacks that appear when you expand a stack group, so it'll be even more distinguishable from the normal stacks! I find this feature would be better to replace the "separator" feature introduced 6 months ago for the Power Stacks Template.

That's all the updates and have fun getting some new words from the generator!

 

I was having too much fun while in a cycle of boredom and distress, and so I played with the DevTools Console in my advanced comments plugin demo once again and had some stock of https://perchance.org/ai-text-rewriter text to create this kind of stuff.

It's in the stories channel of the plugin demo, if you want to check it out.

 

I finally came back to update the generator (also probably have been so long since I didn't do that) to do some neat changes and improvements to the generator after it skyrocketed so fast nowadays. Here are some updates that were introduced:

  • In response to some pretty decent stream of comments going into the generator, with users sometimes sharing some basic specs or names of the flags they've generated, I've made one feature for this: You can now send out the flag details, the colors, the emblem and even the country details into the comments within a single button click so you can further express and share on what the flag looks like to other users! The UI is still basic bones for now, but I've planned to roll out the gradual UI revamps earlier into this generator due to how popular this have becoming now (17.4k views as of this changelog was published).
    • Please note that it will only take notes of the bottom-most flag if you configure the generator to generate multiple flags at once.
  • The number of populations in the country details should now have a chance to be fixed to single decimals (e.g. 259K would now become 259.8K)!
  • I also found that the country names kind of suck, so I'm going to change all it up to sound like a few different unique names - either a fantasy name, a weird combination of nouns, verbs and adjectives, or country names mixed together (so it's no longer Va, Land, or other few-letter names)!
  • The description banner at the top will no longer show the 10.0k views milestone appreciation thing, and the Celebration Sprinkles effect should also be disabled by default from now on!
  • Added some flag emojis next to the title for some decoration! 🚩🚩

Asides from these delightful updates, this update took a lot of debugging and reloading because of the "flag details" feature ensuring to work with every single layout and everything, but if you would want to appreciate that, please do so in the comments of the generator.

 

This is yet another super weird bug I've discovered recently when creating a generator update. Tried on the generator first (while working on the update), but when I try on the Programmatic Get/Set/Submit Example, running the update() function into the testing panel seems to trigger this bug. I also got an error too, which writes as follows:

DOMException: Failed to execute 'removeChild' on 'Node': The node to be removed is not a child of this node.
    at ___updateTemplatedNodes (https://210cadb7fe3ad106894dfb4649d8ce79.perchance.org/programmatic-get-set-submit-comments-plugin-example?__initWithDataFromParentWindow=1:470:30)
    at update (https://210cadb7fe3ad106894dfb4649d8ce79.perchance.org/programmatic-get-set-submit-comments-plugin-example?__initWithDataFromParentWindow=1:412:5)
    at eval (eval at <anonymous> (https://perchance.org/lib/perchance/evaluateSquareBlock.js?v=3ds06dgd27d:66:38), <anonymous>:1:12)
    at Proxy.<anonymous> (https://perchance.org/lib/perchance/evaluateSquareBlock.js?v=3ds06dgd27d:66:38)
    at __evaluateSquareBlock (https://perchance.org/lib/perchance/evaluateSquareBlock.js?v=3ds06dgd27d:66:77)
    at __evaluateText (https://perchance.org/lib/perchance/createPerchanceTree.js?v=21ads3j533dgddldddfd337132fdwf3:1386:20)
    at https://210cadb7fe3ad106894dfb4649d8ce79.perchance.org/programmatic-get-set-submit-comments-plugin-example?__initWithDataFromParentWindow=1:536:44

And that "nullifies" the com object which of course renders the comments section's programmatic submission ability to stop working:

So, if you've tried to implement the programmatic interaction features inside of the minimal template (or any generator that has a practical "randomize" button that executes the update() function), chances are you've probably already stumbled upon this bug.

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