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submitted 8 months ago by [email protected] to c/[email protected]
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[-] [email protected] 50 points 8 months ago

Bard: I rock so hard that I can almost kill a guy.

[-] [email protected] 13 points 8 months ago

Druid: I'm, like, totally in tune with nature, dude! Hits blunt

[-] [email protected] 11 points 8 months ago* (last edited 8 months ago)

Necromancer: magic is dead

[-] [email protected] 45 points 8 months ago

Broke: Being a magical nepobaby

Woke: Working hard for your magic powers and actually understanding them.

[-] [email protected] 28 points 8 months ago

"Magical nepobaby" that's going right into my vicious mockery list

[-] [email protected] 42 points 8 months ago

As an outsider - can someone explain the warlock one to me?

[-] [email protected] 74 points 8 months ago

Warlocks make pacts with powerful beings to get their magic, mostly demons

[-] [email protected] 20 points 8 months ago

Thank you, and thank you to all the others who answered. I am now more cluefull

[-] [email protected] 10 points 8 months ago

Ironically, a bunch of their potential patrons are typed as outsiders...

[-] [email protected] 6 points 8 months ago

Hey now, they also pact with Fae, ancient outsiders, and even Celestials!

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[-] [email protected] 31 points 8 months ago

Warlocks obtain their powers by making a pact with and otherworldly entity (Archfeys, Demons, Lovecrafttian horrors, etc...)

[-] [email protected] 5 points 8 months ago

Sorry, can't. I'm only humanoid and don't have a way to change that.

[-] [email protected] 5 points 8 months ago

A warlock gets its magic by forming a pact with a magical entity like a god, devil or powerful demon.

[-] [email protected] 29 points 8 months ago

I'm not knowledgeable at all, but it seems like charisma is more useful than intelligence in DnD

[-] [email protected] 60 points 8 months ago

I'm not knowledgeable at all

Well now we know what your dump stat was.

[-] [email protected] 14 points 8 months ago

I'm still trying to figure out what to do with 17 INT 6 WIS IRL... It's not much I can tell you.

[-] Socsa 12 points 8 months ago* (last edited 8 months ago)

Engineering if you want to make money and suffer until you die. No charisma required. Philosophy if you only want to suffer and die. Also no charisma required for Hegel skill tree.

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[-] FierroGamer 28 points 8 months ago
[-] [email protected] 12 points 8 months ago

Well now I'm sad

[-] [email protected] 5 points 8 months ago

Depends on the campaign. One of my favorite characters to play is a INT/DEX artificer who got roped into somehow being in charge of saving the world.

[-] [email protected] 24 points 8 months ago

I think a college student wizard would be fun to play. Maybe the DM will allow for elf-style rests in addition to tons of coffee.

[-] [email protected] 15 points 8 months ago

"I'm sorry guys, I can't go into the Portal of Destruction with you, I have midterms."

[-] [email protected] 12 points 8 months ago

The real reason they take on dangerous adventures is to pay off student debt.

[-] [email protected] 4 points 8 months ago

There's a joke about how this is also something that would be said by the player, but I'm too sleepy to come up with it.

[-] [email protected] 22 points 8 months ago

Wizards are the only ones who actually work for their spells

[-] [email protected] 28 points 8 months ago

Clerics spending hours a day praying and years of their lives serving in temples means nothing?

Same for druids tbh

[-] [email protected] 3 points 8 months ago

You're right. Also, if they have to pray most of the day, how are they able to do anything else like battles or eating if there too much happening at the same time or if they are prevented from praying? What would happen? And why is it not an explored restriction that would logically make sense?

[-] [email protected] 1 points 8 months ago

Eh gods be weird lol

[-] [email protected] 8 points 8 months ago

Well Warlock for it after they get it.

[-] [email protected] 20 points 8 months ago* (last edited 8 months ago)

Sorcerer: "I know three spells. I hope one of them is useful."

Warlock: "My sponsor says to burn things, so I have sixteen different ways to light shit on fire."

Cleric: "I'm not allowed to cast any spells until someone gets a big boo-boo."

Wizard:

I am the very model of a modern Arcanologist

I will Divine, then Transmute time, and Conjure cross the Astral Mist

If you've got trouble, I've a spell that always is the perfect fix

And maximize the casting to eliminate a hint of risk

I'm very well acquainted too, with every skill imagine-ble

Cause high int scores and bonus feats make this class unbelievable

You think I studied hard for this? You're right cause I'm a dungeon pro

Both in real life and in the game, I am a true professional

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[-] [email protected] 19 points 8 months ago

Is there a difference between warlock and cleric?

[-] [email protected] 60 points 8 months ago

Popularity of the patron.

[-] [email protected] 15 points 8 months ago
[-] [email protected] 32 points 8 months ago

more specifically, both are a transactional relationship. deities gain power through the prayer and devotion of mortal souls. like Goku with the spirit bomb. you don't actually lose anything in the transaction, but it will go away of you stop praying and following your deities rules.

warlocks on the other hand typically lose something in the transaction. but really it's just a more traditional transaction is all. you have some patron of some power beyond mortals and they want something other than prayer because they are not divine and prayer won't help them much. most classically this is a demon giving power in exchange for a soul, but it could also be the tooth fairy in exchange for the molars of your enemies if you really wanted.

[-] [email protected] 8 points 8 months ago
[-] [email protected] 4 points 8 months ago

I love that the angel is a d8 lmao

[-] [email protected] 3 points 8 months ago

Sorry to be that guy, but it's a d10.

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[-] [email protected] 2 points 8 months ago
[-] [email protected] 2 points 8 months ago

To add onto this, clerics power comes directly from their deity. However rare of an occurrence it may be, the deity can decide not to grant the cleric their spells, if they were so inclined.

Warlocks are granted knowledge of how to perform/access their power, in exchange for their service. If they fail to hold up their end of the bargain, the patron can refuse to teach them any more, but the warlock retains the knowledge and powers he has already obtained.

[-] [email protected] 1 points 8 months ago

This is very open to interpretation, if only because most DMs are familiar with older rulesets that would make them lose their powers for breaking the pact.

There aren't any required mechanics but I'm sure there's a pactbreaker optional rule somewhere in the source books.

[-] [email protected] 1 points 8 months ago

I think a cleric can choose a domain without choosing a god. They can also stop following their god without grievous consequences. Warlock patrons aren't kind to pact breakers.

[-] [email protected] 19 points 8 months ago
[-] [email protected] 5 points 8 months ago
[-] [email protected] 12 points 8 months ago

Just read it? No, somehow pour gold into the pages in order to learn it.

Where is that money going? Who gets it? The guy who wrote the original, or is there a giant magic scroll guild stealing all those hard earned spellwriter's profits? Is Spellify taking it and not passing it on? I have to know!

[-] [email protected] 4 points 8 months ago

Gold is a reagent and is consumed upon casting the spell.

[-] [email protected] 3 points 8 months ago

Wizards don't actually commit spells fully to memory, at least not typically. The times they do they have to be simple and are called cantrips.

Scribing a scroll to learn a spell is the wizard copying the scroll into their spellbook, requiring expensive magic ink that costs money.

[-] [email protected] 10 points 8 months ago

Are clerics allowed to use bladed weapons these days?

[-] [email protected] 12 points 8 months ago* (last edited 8 months ago)

The rules allow any character to wield any weapon. Usually characters weapons are chosen based on race, class, stats, and the whims of the DM.

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[-] [email protected] 2 points 8 months ago

The first thing I learned in Magick: you have to do it all by yourself. It's not a shortcut, it's not the easy way. But the reward at the end is worth it. That, and much more. And that's the truth.

[-] [email protected] 2 points 8 months ago

Replace that coffee with a billy flip and I think it'd be spot on

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this post was submitted on 30 Oct 2023
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