this post was submitted on 18 Sep 2023
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[–] [email protected] 115 points 1 year ago (4 children)

Knowing Blizzard, the fix will be to end D3 support.

[–] [email protected] 44 points 1 year ago

Yep. They're gonna Overwatch that shit. And everything else from now on.

[–] [email protected] 22 points 1 year ago (1 children)

that statement is seriously dystopian

[–] blogorg 12 points 1 year ago (1 children)
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[–] [email protected] 9 points 1 year ago

Look at what they just did for the new D2R ladder season. There were literally no patches at all. They just reset the ladder. It's not like there are any glaring problems cough cough mosiac cough cough that need to be fixed or anything.

[–] [email protected] 9 points 1 year ago

Really sad what became of Blizzard.

They provided Diablo II (2001) with updates until 2016.
Starcraft (1998) became freeware in 2017 and received patches until 2022.

[–] [email protected] 41 points 1 year ago (18 children)

This game is the worst money I ever spent. It is what truly made me learn the hard way about buying on launch day

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[–] [email protected] 34 points 1 year ago (1 children)

After witnessing one of the most successful RPG releases in recent history

They better be referring to the release of BG3, because if they're talking about D4...

[–] Klystron 12 points 1 year ago* (last edited 1 year ago)

Successful in terms of cash, which I'd imagine is the most common metric people look for. Now whether gamers will look back on bg3 or d4 more fondly? You decide!!

[–] [email protected] 32 points 1 year ago

All I know is that I own both D3 and D4 (as well as others), and I'm not playing either.

I played through the story of D4, and started a seasonal character and everything and I just stopped playing.

My main gripe is that my character rarely feels powerful. With level scaling in D4, enemies are consistently at or above my level. I level up, and nothing changes, the enemies level up with me. I might as well not be leveling, just unlocking my more advanced abilities.... the only time I feel the difference in power between me and my enemies is when they flatten me without effort. Then I realize they're 3-5 levels above me, elite, and I'm like, oh yeah, that makes sense.

Basically, I'm almost never a higher level than my enemies. I'm always the same level or significantly lower level, so I have to be done kind of expert to dodge everything they throw at me and I'm just trying to play a dumb game.

I switched to something else where I can pick the difficulty, and I play on the easier modes, I'm not playing games to get clobbered all the time, I just want to kill some stuff, do the things that need doing and get my dopamine hit and move on. D4 is a constant struggle. It gives me anxiety.

[–] [email protected] 30 points 1 year ago (2 children)

Something to keep in mind is that a new season of D3 has recently come out (more interest) while D4 hasn't had anything in a while (less interest). These two things will be bumping the numbers.

P.S I'm a long time PoE and formerly D3player. I'm stoked I didn't buy into D4. If anyone hasn't tried it yet, a D4 YouTuber called Darth Microtransactions described PoE as 'everything I wanted in D4 but more and free'.

[–] [email protected] 20 points 1 year ago (2 children)

Oh fuck, is PoE supposed to be free? I've spent like $1000 on it in the last 10 years in cosmetics, stash tabs, and character slots.

[–] cantstopthesignal 7 points 1 year ago (1 children)

Realistically all you need to play the game is $50 in stash tabs and $500 in portal skins

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[–] [email protected] 6 points 1 year ago (4 children)

Haha money well spent supporting an independent studio from a little country at the bottom of the world made by a group of people who are legitimately passionate about the game!

Also just for fun $1k over 10 years = $100 a year. That's not a bad amount imo! Also I'm guessing if you've spent that much money that you've spent an equally large amount of time playing!

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[–] [email protected] 29 points 1 year ago (9 children)

I loved the server test. Totally hooked. Bought it on launch and after a week I was done.

After a few days it all seemed like a reskin with “retention” gimmicks and FOMO.

TBH after like a decade, and playing it for some 100h, it’s a weak offering for a studio of that magnitude. I often feel they spent more on marketing that making the thing.

[–] [email protected] 21 points 1 year ago (2 children)

After hearing what happened with Diablo Immortal I decided to wait a month before even considering it. Glad I did.

[–] [email protected] 11 points 1 year ago (1 children)

Honestly, getting that way about A LOT of games this year. I played Starfield on game pass, got my fix in about 8 hours, and haven't played since.

[–] [email protected] 11 points 1 year ago (1 children)

Oh absolutely. Never pre-order games. At least wait a day to check user reviews and make sure it's not immediately broken.

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[–] [email protected] 6 points 1 year ago (1 children)

I'm always flabbergasted that 100h of gameplay is considered a failure of a product.

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[–] [email protected] 19 points 1 year ago (2 children)

I've no interest in the Diablo series, but am I the only one who hates streaming as a measurement of success? It's like the gaming media equivalent to when journalists report on Xitter hashtags... it's just the easiest, dumbest metric available.

[–] nanoUFO 15 points 1 year ago* (last edited 1 year ago)

Probably because companies do their best to hide most metrics of purchases and players. Remember when some smart fella used the hyper accurate steam achievements to be able to derive how many people owned a game? Steam patched that out and now the best metric is based on number of review scores but that depends on the game, genre and score rating etc...

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[–] [email protected] 17 points 1 year ago (9 children)

I still haven’t had the chance to play D4, but played a lot of D2 and some D3. Anyone here with some insight on what they fucked up with D4?

[–] [email protected] 51 points 1 year ago (7 children)

Endgame sucks.

Scaling content means there's little power scaling variety, viable builds are very narrow so there's not much build variety, the leveling curve is punishingly slow because they are trying to live service it, and seasons have lame rewards and boring features so far. Dungeon variety is nearly non-existent and poorly randomized with time wasting objective design.

Also it's a Diablo game where none of the endgame content takes place in Hell.

TL;DR: Designing games as a live service means designing around time wasting and anti-player choices.

[–] [email protected] 22 points 1 year ago (2 children)

Agreed. It's a solid game that just gets boring. I enjoyed the campaign and the co-op play. I liked the variety of play of the classes.

But since the launch they've just made the game boring. The first big patch just nerfed every build. It's not a competitive game - they just decided you should have less fun I guess.

Gems are super boring - instead of being excited for them to drop, inactively ignore them. And the first seasons only mechanic is.... fancy gems.

The towns are designed to make you run around a ton. The mount mechanics are actively hostile (maps have areas where you need to dismount to progress, then there's a 10s cool down before you can mount again). Inventory management kinda sucks. The whole loot management part of the game is kinda flat and that's a major component of this series.

It's weird because this was the smoothest launch of a Diablo and the game felt feature rich as you leveled. But the end game is so fucking boring. They have so many things in D3 they could have just copied but instead we'll end up with yet another patch of nerfs in a single player game.

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[–] Naz 30 points 1 year ago* (last edited 1 year ago) (1 children)

Well compared to D2, the progression was reverse linear, you started off strong at Level 1, and cleared rooms and then you became weaker as you levelled up.

To maintain your strength, you needed to have the optimal gear in every slot (head, armor, gloves, boots, etc), and have an optimal spec.

The issue was that the items were egregiously generic, and were replaced pretty much on a constant basis, anything you picked up was an upgrade until Level 50, when "Sacred" and "Artifact" became a class, and your entire inventory was outdated.

The main issue was they began by making Diablo: Immortal, a mobile game and midway through development remembered it's a PC game and not a mobile micro transaction machine, and kept the MT shop in the game regardless (which retails for $100, mind you)

I'm a Diablo 1&2 Veteran, who has meleed Uber Diablo to death with a Fury Druid in 2022, soloed Diablo in 1996 with a Warrior, and I've never been more bored playing an ARPG than Diablo 4.

My best friend is a stoner, so he got far more value out of it. To be fair, he also gets a lot of value out of staring at walls, so there's that.

[–] [email protected] 20 points 1 year ago

Hey man there's some pretty god damned interesting walls out there.

[–] [email protected] 11 points 1 year ago (1 children)

From my time playing it, the looting wasn't satisfying nor was the combat. In looting, the drop rate of things good or useful for your class seemed too low. For combat, it kinda felt like there were wild swings in difficulty that made level progress kinda disappointing. Some of this may have been fixed more recently; I have not played in at least two months.

[–] [email protected] 8 points 1 year ago

Seems hard to fuck up so many game mechanics, yet here we are.

[–] [email protected] 9 points 1 year ago

They forgot to make it fun.

[–] [email protected] 6 points 1 year ago

The short and sweet answer is that it's just not Diablo. It does not compare with any of the previous Diablo releases in the slightest. It might as well be a generic mobile game like immortal...

[–] Cheers 5 points 1 year ago

In D2 finding gear felt fun. Runes were rare but powerful and sets/legendaries offered different build paths. You also had control over magic find with the ability to lower your power to increase magic find.

D3 (much later) expanded sets so that a number of builds were viable per class, making it fun to find any piece of gear. They also added rifts to challenge yourself to no end. The devs liked watching people push higher tiers and celebrated it.

D4 does not have runes or sets. Every legendary effect can to removed from the legendary and added to any yellow piece of gear. As a result, you're typically chasing random yellow items for a .1% increase that all feels very samey until you find a unique. Currently, uniques are not even close to all being viable. Also blizz activity monitors unique drop rates and decreases them/bans people for finding ways to increase drop rates. The devs do not like people pushing harder stuff because that means they spending less time looking at the intentionally shitty (free) transmogs. They want you to grind away for days to get incremental success so you tire of your looks and buy skins and battle passes. If that explanation sucks, then I have no fucking idea what they're doing. Maybe they expect us to grind because they don't know how to create more content?

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[–] [email protected] 17 points 1 year ago

Being Blizzard’s highest-sold game ever

Do you guys not have phones? With an internet connection to read about the things Blizzard has been doing with their games recently?

[–] [email protected] 17 points 1 year ago (4 children)

They kept nerfing the fun out of it

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[–] [email protected] 15 points 1 year ago

Diablo 3 was incredibly boring to me, I played the beta for 4 and felt like they doubled down on everything that made 3 boring and uninteresting so I never looked back. I had a lot of fun with the remaster of 2, however. Blizzard, like almost all companies these days, is run by business majors who don't care one iota about the products they're making.

[–] [email protected] 15 points 1 year ago

Glad I didn't bother with the game

[–] [email protected] 11 points 1 year ago (1 children)

How could d4 have possibly sold more copies than wow?

[–] [email protected] 6 points 1 year ago

Just my 2 cents but could be the extra 2 Billion people in the world since release. When wow came out internet wasn't as widespread and fast as now, as well as anyone buying into wow after the 2nd or 3rd expansion might have trepidation with the sheer amount of content.

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