I love that mechanic. It forces the players movement to be more strategic while ramping up the tension. "I have to look away to get around this obstacle, can I do it quick? How close will it be when I look back?" Then you get stuck on something and it's like "shitshitshit"
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I remember that also from condemnded. Scared the everliving shit out of me back than!
They don't move as long as you look at them. Don't blink
I once talked to a former military police officer and current cop about the only time he'd discharged a weapon outside of a training scenario ever.
He was walking through a department store looking for some individual, the details of who and why weren't important to him and so weren't shared. Anyway, somebody bumped in to a mannequin next to him and he discharged his entire clip in to it before he realized it wasn't a person.
Mannequins scare the heck out of me.
I blame it on Herbie Hancock's music video for the song Rock It. (Still one of the most unintentionally horrifying things I've ever seen.)
Also, if you like mannequin horror, the game The Devil In Me is a must-play.