You're describing roguelikes
Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
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[BB] This enemy is so difficult!
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[DS1] Anyone struggling with the gargoyles?
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- Firestorm Druid
Yes, true, though wouldn't an extraction shooter be also considered a roguelike then? Or a rogue-lite?
I suppose so. Metaprogression is your stash that you keep between runs. Tho extraction shooters also usually include PvP during the runs, so maybe that's the distinction.
Duskbloods is PvPvE, so maybe Duskbloods over Nightreign, then?
I think the biggest tell for extraction shooters is that you leave with loot and take said loot into the next world, and like you said, you have the chance of losing everything you enter with. I dont know if these 2 FS games have that specific mechanic
As pet their recent 10-minute video showing more gameplay and explaining details about the game, Nightreign seems to incorporate some sort of meta progression that you take with you across runs. Think upgrades to your character, for example
Because they're 2D RPGs with randomized dungeons?
I hate what "genre" has become in games, entirely meaningless. Wtf does roguelike even mean anymore when it's being used to describe multiplayer lootbox shooters?
Literally the core feature of roguelikes is that you reset to base state upon death. Which is what OP described.
My dude, there is "literally" no standard definition. There was even a fucking conclave about it.
https://en.m.wikipedia.org/wiki/Roguelike#Berlin_Interpretation
If there's no standard definition, then I can apply whichever definition I want. What's your point?
You also just said it was a core feature and based on the link they provided.... it is a "high value factor" which sounds like a core feature to me.
Losing items/ progress between deaths is the difference between roguelike and roguelite as least as far as I've ever seen it used. So imo it would absolutely be a core feature since if a game has meta progression then it is now roguelite.
Oh hey what do you know, the link they provided even tells you that you're right
To distinguish these from traditional roguelikes, such games may be referred to as "rogue-lite" or "roguelike-like
&
the term "rogue-lite" or "roguelike-like" has been used by some to distinguish these games that possess some, but not all, of the Berlin Interpretation features from those that exactly meet the Berlin roguelike definition.
So if people need a grading rubric to understand roguelikes then if the "core feature"(aka "high value factor") you describe is not there then it is a roguelite instead. Again that sounds awfully like a core feature to me
Haven't played nightreign but i don't really see it. Resources in souls games are scarce but they aren't your lifeblood-- you always have melee attacks as a viable combat mechanism. So it's possible in souls games to ignore consumables completely. Whereas shooters your primary attacks are consumable. I think this whole "extraction" description focuses too much on the extraction element which is a plot point, not a mechanic-defining genre like roguelike, soulslike, etc.