Not even going to dive into the downsides of frame generation. What I’m disappointed at is how Nvidia propping this up as the future of GPU rendering.
True future of GPUs should be silicone alternatives. Finally getting graphene to work in a sellable GPU. Using lasers instead of wires. Actual advancement of PC technology. Gigantic leaps in actual measured performance.
All the money Nvidia spends on R&D, yet nothing on silicone alternatives. Instead, we’re being force fed a “fake it until you make it” technological philosophy.
The reality is, AI can’t do everything. Even if frame generation is a decent method to boost framerates, it still doesn’t address the core performance deficiencies of current hardware. Hardware is always the default limit to video game creativity. Whether that be because optimising a certain feature takes too much money, or the hardware isn’t powerful enough to run a feature at playable framerates.
If we’re still stuck with silicone hardware, we’ll never achieve video games that do it all; 8K+ resolution, 1000fps, destruction physics, sentient character AI, etc. Some shitty DLSS technology won’t bridge us towards video game nirvana. Only a gigantic leap in hardware will do this. Relying on AI upscaling and frame generation is just giving up.