this post was submitted on 21 Jan 2025
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Gaming

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[–] fsxylo 2 points 10 hours ago (1 children)
[–] [email protected] 2 points 5 hours ago

It’s a vampire game. What’s it supposed to do?

[–] [email protected] 2 points 12 hours ago (1 children)

Please tell me it has to do with piloting spacecraft 🤩

[–] [email protected] 1 points 4 hours ago

Star Citizen: Edward Edition.

[–] [email protected] 36 points 23 hours ago (3 children)

It is an energy vampire RPG and you take on the role of Colin Robinson.

[–] [email protected] 2 points 13 hours ago

Aw sweet. Finally I can understand what it would be like to play as the narrator in The Stanley Parable. 😃

[–] [email protected] 10 points 20 hours ago (1 children)
[–] [email protected] 10 points 18 hours ago (2 children)

One of the best ways to drain people's energy nowadays, is via video game design.

I like to open my games with a long segment of walking while your character is injured, so they really just kind of slog along at a slow pace. Having them be injured at the start is good, because they can really get used to pressing a single button to move forward without having to worry about any other buttons. Since they're stuck going slow this is also a good time to have a narrator or other npc explain convoluted lore of the world that you won't really care about, but it'll be mildly important if you put in over 100 hours into the game, so we can include that unskippable dialogue here.

Then after 8 or 9 minutes of injured walking, we'll have a 3 minute unskippable cutscene in which our character gets healed, but then also gets thrown into their first combat. And me, I like a challenge, so the first enemy is a boss fight, but since the player probably doesn't know the buttons yet, it should probably take most players at least 3 tries. The fun part is, you can't save until after beating that first boss, so if you fail, you have to go through the 9 minute slow walking segment and 3 minute unskippable cutscene again.

At this point a lot of gamers go onto the internet to complain about stuff like this, and I just respond that all that stuff is unskippable to protect the narrative vision of our game. Even though really most of the story is just lifted from "A Good Day to Die Hard."

It's not as powerful a drain as you can get in person, but you can get little bits from a lot of angry nerds on the internet at once.

[–] clay_pidgin 4 points 17 hours ago

Well written, I can hear his voice.

[–] [email protected] 2 points 17 hours ago (1 children)

The worst energy vampire game I've ever played was probably Mafia 3. That game just wastes the fuck out of your time.

[–] [email protected] 3 points 14 hours ago (1 children)

I actually enjoyed that game, was the first and only mafia game I played. I really like the cars and music of that era, the racial tensions also added a lot to the story and gameplay.

My vote for worst energy vampire game would be AC Valhalla, just barely fun enough to keep me playing for over 150 hours just to see how the story concludes. Wow what a waste of time that was, story made almost no sense on the ISU side and the conflict building with your brother ends with him just giving his clan to you.

[–] [email protected] 2 points 13 hours ago (1 children)

Yeah Valhalla was the last AC I'm probably ever gonna play because of that. I mean, I guess I kind of enjoyed some of it? I liked the proto-halloween story with the Welsh girl the blacksmith falls in love with, and no one understands as fucking word she says.

[–] [email protected] 1 points 11 hours ago

There were a few things I liked, but the alliance missions got really stale. I feel like if the writing was even 10% of what the witcher had, I would have cared about these dozens of side characters, that you only see again at the end of the game. Just blew me away how lazily the cut scenes and scripted portions were made, really gave me the quantity over quality vibe early on in the game.

[–] [email protected] 2 points 13 hours ago

Kollen Roaubansin

[–] [email protected] 2 points 13 hours ago* (last edited 13 hours ago) (3 children)

I've heard "we're going to do something never been done in a game before" a few times in the last decade, and even the people who I genuinely thought could do it, haven't actually done it. CDPR was already one of those developers. Now they're saying it again?

[–] [email protected] 1 points 7 hours ago

Night City is a masterpiece of design on a scale that's never been done before, nothing even close. Not sure if CDPR made promises regarding that, but they do good work and their track record shows it.

[–] [email protected] 6 points 13 hours ago (1 children)

Health potions are now blue and mana potions are red.

[–] charade_you_are 2 points 10 hours ago (1 children)

I would not play that game. Disgusting

[–] [email protected] 0 points 7 hours ago (1 children)

Pixel Dungeons/Nethack be like that depending on the RNG. The color of the potions doesn't indicate their effect; the effect is randomized and you could totally end up with Red potions that give magic, and blue potions that give health. Tho more than likely the red potion will be acid and the blue potion will be a bomb, and consuming either kills you.

[–] charade_you_are 1 points 5 hours ago

I played it for a very little while when I was first trying out roguelikes. Liked it but there were better ones around

[–] [email protected] 2 points 10 hours ago

To be fair it just says he was the director of Witcher3, not that he is still associated with the company. It also says HIS new vampire rpg.

[–] [email protected] 2 points 15 hours ago (1 children)

Hear me out: vampire zombies.

[–] [email protected] 4 points 11 hours ago

Blade II, babeeey!

[–] [email protected] 3 points 19 hours ago (1 children)

I mean, this isn't that dissimilar to a Persona game: normal school kid by day, with requirements on time; superhero badass at night delving into the digital world to fight bad guys.

[–] [email protected] 3 points 18 hours ago

Reminds me of how Castle super best was saying how some find it refreshing to see metaphor tackle rascism, but it's not uncommon to see it in western gaming. They just never played games from that end of the pond.

[–] [email protected] 1 points 15 hours ago

Vae victus?

[–] [email protected] 5 points 22 hours ago (2 children)

Sounds like I'mma do a lot of daytime napping with my dhampir character.

[–] [email protected] 2 points 15 hours ago

I play one in Pathfinder, and being able to travel by day is useful, but the sun is such a debuff that it's really more of a nice thought than anything I take seriously.

[–] [email protected] 2 points 20 hours ago (2 children)
[–] [email protected] 4 points 18 hours ago* (last edited 18 hours ago)

https://en.wikipedia.org/wiki/Dhampir

half vampire, half mortal. Always seemed kind of silly to me, since I always felt like vampire was more of a modifier then a race, but lore exists so vOv

[–] [email protected] 3 points 19 hours ago

Dhampirs are offsprings of a non-vampire and a vampire