This is how I feel about all "soulslike" games. To me they're all big Mario Maker levels with extra steps, and I don't like Mario Maker either (at least not what people do with the more difficult levels). And this is not about the games being too hard, I actually enjoy that aspect, my favorite games are roguelikes and multiplayer games with very deep mechanics, like Dota 2 and Counter-Strike. I like being challenged and I don't mind losing, as long I get rewarded with something that feels meaningful (like getting better at the game or learning more about the story).
The issue is actually that what people call challenging in these games come from the level designer trolling you, like an enemy that is in a weird spot and is designed to kill you without giving you real chance, then you just memorize it and repeat that loop until you reach the end of the game. This is a pattern with the bosses too, it's not about being smart or experimenting with interesting mechanics, but about knowing the bullshit hitboxes, or the weird timing on the enemy animations. To top it up the story is often very minimalistic and relies on very basic tropes. So what's left for me is a huge time sink without any real reward.