this post was submitted on 21 Nov 2024
48 points (92.9% liked)

Games

16785 readers
815 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 4 comments
sorted by: hot top controversial new old
[–] [email protected] 8 points 1 hour ago

Game devs are just not that familiar with beds. They rarely have the luxury to use one, most often sleeping at their desks.

[–] [email protected] 22 points 3 hours ago* (last edited 3 hours ago)

My favorite stalker bug is the two dudes in the second kind of hub area that just constantly repeat their lines.

"Get out of here, Stalker! Get out of here, Stalker! Get out of here, Stalker..."

"What are you waiting for? I said come in, don't just stand there! What are you waiting for? I said come in, don't just stand there! What are you waiting for? I said come in, don't just stand there!"

[–] [email protected] 7 points 5 hours ago (1 children)

In programming, everything is just an object in a space. If the devs decided that the object cannot clip and needs some sort of margin, this happens. It's a decision of design and if the same design philosophy is kept, you'll always see this.

In some games, you might see a short animation of someone getting into a bed, during which you can't move. After that, the objects bed and player will be fused, as if they form one object. Maybe the game is better suited for meeting them separate, who knows. Considering the large number of different objects, you might be surprised how it is possible players aren't clipping through everything.

[–] [email protected] 6 points 3 hours ago

If it's to avoid clipping, then something is badly wrong in the older game, where the person walks inside a bunk bed, lies down, then sinks all the way through the bed before rising up to slightly levitate above it!

Although in that case the idea of a margin might make sense, since at the end they're only barely above the bed. In the new game they're in the right place at first, and then rise up like a foot and a half above the bed once the player approaches them...