this post was submitted on 11 Oct 2024
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[–] [email protected] 2 points 2 hours ago

I find it indescribably funny that no matter what, every news site somehow manages to always put a mobile app install screen with the company's product as the banner image for their articles, even in this case, when I think most people would have probably never even thought of Steam as a mobile app, only as PC software.

[–] [email protected] 1 points 2 hours ago

Good. I like transparency and this has always been the truth. And I'm glad Valve isn't doing much to fight against it.

[–] [email protected] 1 points 3 hours ago (1 children)

You used to able to buy a game in a box and it came with a code. Games got too large and instead of the next thing after Blu-Ray, they went full digital. Maybe we can get legislation for PC game have to have a physical option and have discs for installing and when you use the code you can undo the code and be able to resell it. Thoughts?

[–] [email protected] 3 points 3 hours ago

To play devils advocate, which I seem to do a lot lately I admit, you were still just purchasing a license then as well. The process of revocation would be so convoluted as to be all but impossible, but you were never actually purchasing permanent and irrevocable access to the game.

And if you want to get back to that, just buy your games from GOG.

Or just pirate the games you purchase, and it won’t matter if your Steam account is banned or deleted. Which is honestly often the better option these days, because it has the bullshit DRM ripped out of it.

[–] [email protected] 1 points 3 hours ago (1 children)

Every game I bought before the wording change should be under my ownership imo. Retroactive shit is bullshit.

[–] [email protected] 2 points 3 hours ago (1 children)

It was always in the EULA. You signed the contract when you made the account.

[–] [email protected] 2 points 3 hours ago

Nobody reads that shit.

[–] [email protected] 1 points 5 hours ago

thepiratebay.org

[–] [email protected] 9 points 10 hours ago (1 children)

This was always the case. The only difference is the words they use.

[–] [email protected] 6 points 6 hours ago

The only difference is the words they have to use. They aren't making this change by choice

[–] [email protected] 70 points 16 hours ago (1 children)

This is in response to the new California law that forces stores to clearly disclose that the customer is buying a temporary license.

[–] [email protected] 40 points 14 hours ago

Just like the EU, California does a lot for global customer protection.

[–] [email protected] 62 points 18 hours ago (1 children)
[–] [email protected] 42 points 17 hours ago

I still hate the future.

[–] [email protected] 37 points 17 hours ago (3 children)

So if I download a pirate copy, I'm in the clear because I purchased a license.

Doesn't GOG provide the games without copy protection? Doesn't that mean you can actually back up your installed games?

In any case, these services should allow their customers to download a digital copy of an ISO or an installable package of the game so it can be saved as a backup and installed independently.

[–] [email protected] 16 points 17 hours ago (1 children)

So if I download a pirate copy, I'm in the clear because I purchased a license.

Nope since the copy of the software was obtained with someone else's license. That said this would be hypothetically impossible to prove in court so 🤷

Circumventing DRM is questionable since I think it's illegal to distribute but not own. So let's say you have a CD installer for the Sims and download a crack exe to launch it without the CD. You are in the clear but the host for the download is not.

GOG or backing the game up yourself is the only way around this.

[–] [email protected] 2 points 14 hours ago

Yeah moving forward I'm going to buy on GOG.

[–] themoonisacheese 11 points 17 hours ago (1 children)

It's already legal to download backups in certain jurisdictions, for example in France.

Also, it's very undocumented but you can actually generate an offline installer for a copy of a game you own on steam. It will still require steam and to be logged in in offline mode with an account that has a licence, of course, but it is a thing you can do.

[–] [email protected] 2 points 14 hours ago

Interesting. I'll check that out. There's a few games I would like to keep a backup of just in case.

[–] [email protected] 6 points 15 hours ago* (last edited 13 hours ago) (3 children)

When you buy on GOG you really get the game, you can (without needing a launcher) download installers without any trouble and you can do whatever you want with them. Want to put a bunch into a pen drive and share with you friends? No problem. Want to install them on a device with no Internet connection? No problem. Want to back them up for whatever reason? No problem.

EDIT: People telling me its not legal, its not about being legal or not, its about having the power to decide to do whatever you want.

[–] [email protected] 10 points 14 hours ago

You still buy a license from GOG like with any piece of software. It’s just that you get the files without DRM. You can’t resell those files like you could if you truly owned the game.

[–] [email protected] 9 points 14 hours ago

This isn't actually true.

Gog isn't 'piracy is strictly legal' there is still a license attached to the software that can have restrictions.

[–] [email protected] 2 points 15 hours ago (1 children)

Oh cool! I didn't know they went that far.

I'm buying from GOG from now on.

[–] [email protected] 6 points 14 hours ago* (last edited 14 hours ago) (1 children)
[–] [email protected] 2 points 13 hours ago

Maybe, but they provide the software without DRM and with the option to get an offline installer.

(I just learned Steam does that as well apparently but with extra steps.)

[–] [email protected] 19 points 17 hours ago (1 children)

I'd rather own the games that I pay for than "rent" them in the first place. Sure, this is useful. But it doesn't really solve the issue of not owning anything you buy these days. If anything this will just give them an excuse when they decide to take games you paid for away from you.

[–] [email protected] 8 points 16 hours ago (1 children)

I’d rather own the games that I pay for than “rent” them in the first place.

But people will still pay up anyway.

[–] [email protected] 5 points 16 hours ago

Gamers have a very short memory. The "ooh shiny!" mentality means that, as a demographic, they are willing to tolerate a high degree of abuse as long as they get to placate themselves with self amusement software.

[–] [email protected] 4 points 13 hours ago (1 children)

I feel like there needs to be some kind of way of recording what games have been purchased (licensed) so that if a store were using goes out of business we should be able to get it from another store, at least for a very reduced price just to cover their costs.

[–] [email protected] 1 points 7 hours ago

If gamers weren't so against it, honestly NFTs could actually be that thing.

[–] [email protected] 13 points 17 hours ago (1 children)

corporations would make breathing a subscription service if they could

[–] [email protected] 16 points 16 hours ago (2 children)

When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time. A consumer gets engaged in a property, they might spend 10,20,30,50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high. But it is a great model and I think it represents a substantially better future for the industry.

I was reminded of this. They would if they could. I am glad i am not living in that timeline.

[–] [email protected] 1 points 3 hours ago* (last edited 3 hours ago)

I am glad i am not living in that timeline.

Yet

[–] [email protected] 12 points 16 hours ago

When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you’re really not very price sensitive at that point in time

Forgot how evil that was. God, if i was 6 hours in, and they asked me a dollar to reload, i'd uninstall the game, and go play some minecraft or something.

[–] [email protected] 13 points 17 hours ago

They should be forced to make buyers own it instead of another popup nobody reads.
It COULD become a good change if games get backlash for having the popup but when 90% of games have it nobody will care.
This just gives the "well you didn't read the TOS so it's actually your fault" idiots more talking points.

Could go either way but I assume it wont change much.

[–] [email protected] -1 points 8 hours ago (1 children)

If you didn’t already know this 20 years ago then you are special.

[–] [email protected] 2 points 4 hours ago

Oor you dont pay attention to tech news.

Theres a reason california passed that law, its not clear enough that you dont own the games

[–] [email protected] 1 points 16 hours ago (3 children)

Is it a blanket statement for every purchase regardless of what game it is?
If so, that's completely useless.

[–] [email protected] 6 points 15 hours ago* (last edited 15 hours ago) (1 children)

It informs customers, that licensing a game on Steam is not like buying a pair of pants on pantsshop24.org. That's what it's meant to do.

[–] [email protected] 0 points 13 hours ago (2 children)

I thought it would only apply to certain games. I feel like it's just normalizing it rather than really being educational. Now companies can go fullboar with games only being a license and just point to the disclaimer as an excuse.

[–] [email protected] 1 points 7 hours ago* (last edited 7 hours ago)

Well, in this case, it is actually Valve that does the licensing. I don't think the original companies have much to do with it, other than maybe being more willing to sell through Steam than e.g. GOG or itch.io.

But all in all, yes, it would be a much more useful law, if it declared such a licensing model void.
I'm guessing, they didn't tackle that problem, because there are more legitimate uses of a licensing model, like World of Warcraft only giving you access while you're paying the monthly fee.

Nothing unsolvable, but you need some solid laws and it'd be a lot less likely that you'd get support from enough political parties to carry this into actual law.

[–] [email protected] 0 points 11 hours ago (1 children)

You only buy a license to watch/listen media private in most cases. Even if yo buy a DRM free copy of a film/track/game, you only have a license to consume it private. If you want to show (or share) with public, you need another (way more expensive) license to do that legally.

The only difference is, when you only stream the media or there is DRM on the files, it is not possible to archive it easily and the danger of lost media is far greater.

[–] [email protected] 1 points 11 hours ago

Dude, you just cannonballed into the Achualy pool. You know that's not what we're all talking about.

[–] [email protected] 0 points 15 hours ago (1 children)

Just like popups about cookies!

[–] [email protected] 0 points 13 hours ago* (last edited 13 hours ago)

Those are like a real life Navi from Zelda.
"Hey! Link!" one every site is annoying.
That crap really needs to be a browser setting.

[–] [email protected] 0 points 15 hours ago (1 children)

Not really. If you buy the game on gog, you own it.

[–] [email protected] 6 points 15 hours ago (1 children)

GOG themselves literally said that you do not, even very recently. You own a license like every other customer, and it can be revoked at their discretion.

GOG choose to exclusively sell games for which they can sell DRM-free versions, which is a great option for consumers. It is not a straightforward decision however as this is, whether it is a priority or not, a tradeoff for the things that Steam integration provides - cloud backup, mod workshops, multiplayer functionality etc.

Steam also sells plenty of DRM-free games, and offer customers the informed choice when selling Steam DRM and Third-Party DRM controlled game licenses.

This is not an argument that Steam or GOG are objectively better. But it is a straightforward lie to state that the license you buy from GOG is legally different from the one you buy from Steam. What is different is the possibility or otherwise of DRM software being used to control your adherence to the license.

[–] [email protected] 1 points 13 hours ago (1 children)

You're like one of three people on Lemmy that understands this. I always get piled on whenever I bring it up.

[–] [email protected] 3 points 13 hours ago

It is usually also followed by "but I can download my installers and then I can have them whenever I like" as if it's a sane idea to store terabytes of offline installers for the day that GOG goes out of business.

I mean, I also have terabytes of offline installers for the day that Steam or GOG go down. On other people's computers. In a, uh, distributed distribution system.