this post was submitted on 17 Sep 2024
47 points (98.0% liked)

Games

16847 readers
1009 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 13 comments
sorted by: hot top controversial new old
[–] [email protected] 11 points 2 months ago

Friendly reminder that this game ships with Denuvo.

[–] [email protected] 10 points 2 months ago

The biggest and dumbest change you made was to implement Denuvo.

[–] [email protected] 10 points 2 months ago (3 children)

People who like Civ usually don't like it when y'all make changes, so it's kinda surprising that Civ changes so much.

[–] [email protected] 20 points 2 months ago* (last edited 2 months ago) (3 children)

If you like a particular Iteration there is little to stop you from playing it.

Every version is an unique interpretation of the core premise.

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

Ehh there’s some irritant variation for sure. I really like the hex tiles but prefer the simpler leader mechanics. Not to mention backporting the end of doom stacks.

[–] [email protected] 2 points 2 months ago

Yeah I play civ 6 a lot, my wife and I have thousands of hours combined. People have bosrd game nights we have civ nights.

I can't see us upgrading any time soon unless there's something spectacular but even then going from 5 to 6 was hard work

[–] [email protected] -2 points 2 months ago (2 children)

That is true, but sometimes technology advances and it gets difficult to get the older titles to play nice with newer hardware. That doesn't mean the gameplay needs to be completely changed up in the next iteration.

[–] [email protected] 2 points 2 months ago

It seems more like a software issue than a hardware one. Try a VM my dude...

[–] [email protected] 1 points 2 months ago

Sounds like a you Problem. Just because you cant get it to run doesnt mean we shouldn't have a New Civ.

[–] arudesalad 8 points 2 months ago

Their design process is 1/3 old stuff, 1/3 reworked stuff and 1/3 new stuff. The idea is that why should release a new game if it's just the same as the last one. This is actually a problem so often that there is a recurring meme within civ communities every new release

[–] [email protected] 7 points 2 months ago

Because after a few years they complain again when more changes are made because the current game is so good...

[–] [email protected] 4 points 2 months ago (1 children)

The transitions between these eras will offer the chance to select a fresh civilization, with a range of options determined by your previous choices.

Wait a minute. I feel like I've seen that one before...

Oh well, fair enough. Humankind drew heavily on Civ in its design anyway.

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago)

Yeah, I'm not mad that they chomped Humankind's flavor. I see it as an admission that the game had good ideas (if less-than-stellar execution). I've just seem rando comments trying to tamp down on claims that there are similarities like their stock portfolio is riding on it.

I'm sure it's management's fault but they should be shouting out fellow devs in their breakdowns: "oh, we saw Humankind and thought it's mechanic was fascinating. But we wanted to adapt it closer to our style and refine some pain points we noticed in our execution."