Have you checked "Process vulkan shaders in the background" under settings -> download? That way it does that in the background when you're not playing
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WHAT? THERE WAS AN OPTION TO TURN THIS OF THE ENTIRE TIME AND IT WASN'T ON BY DEFAULT??
Yeah, but I don't know if it should be turned on by default. Shader processing takes a lot of CPU resources, even on a high-end one I notice some small stutters in general desktop usage while it processes. Lower grade CPUs could be pretty unusable, I think.
I have a 5950x. At least on Linux I had to turn it off because it would peg my CPU at 100% all cores and the stutter was ridiculous. Heaven forbid I be writing code at the time.
Yeah, I gad a lot of problems with it on NixOS.l, to the point of kde becoming unresponsive during shader processing. I had a much better experience once I installed cfs zen tweaks which iptimizes the ketnel a bit for desktop usage.
Hmm, that's true. I guess i really just want the steam disabler box to be off by default.
Hmm I didnt know about that. I will look that up next time.
the new steam sucks hardcore. I hate everything to do with it. It's buggy, it lags, you can't use themes, it crashes randomly, it memory leaks. Heck it was suck bad performance that they pushed the beta back multiple times before finally releasing it and its still not ready.
Let's not forget that pressing the back arrow button on the workshop kicks you back to the main workshop page, resetting all your filters, searches or visited pages. Its absolute ass.
Is there a way for it to start minimized when you log into Windows yet? My biggest gripe.
I'm not sure how I did it but, my steam opens in windowed mode, It might be grandfathered from the previous UI though cause I don't see where I could have set that up.
God the Vulkan Shaders processing is infuriating for Rocket League.. it takes like 3 minutes to get to 90% and then 30 minutes for the last 10%... then you have to do it all over again next time!!! WTF??
How new is this? I didn't seem to have this issue just the other day
This only affects a fraction of games (those that have to process their shaders), and then only on first startup.
Gotcha, thank you for explaining
Sounds like somebody needs an SSD
"Upgrade your pc, lol" should not be a solution to a problem that a company randomly created for no real reason. What OP is doing is right, bitch about it and hopefully Valve will notice and fix it, as they should.
shader processing isn't bottlenecked by read speed
I got a setup that maxes out BFV bro. Proton will need to process your shaders every update or so.
If I do have a bottleneck, its my chinese Mobo with a xeon e5-2640 v3. Still, it has DDR4 and M2 SSD, so the bottleneck is usually core speed.
I use steam very irregularly and only for a couple small games. Is this something a lot of people do? Never occurred to me.
It's by far the most popular PC game distribution in the world. Yes, people launch games and then browse while waiting.
I have an m2drive I've never had to wait. Upgrade your storage, then no waiting. Even when I had a hdd I never waited. So this would have been a surprise to me.
I'm curious how many steam users actually browse while waiting for a game to launch. I know they have a lot of users but I can't imagine more than one or two percent actually do this.
That’s actually what I meant… I‘m certainly aware how large steam is…
Steam has 120 million active users a month and 60m a day, so yes it’s something a lot of people do.
Why would you need to browse steam while you're launching a game? Is your object permanace so fucked that you can't wait for shaders to compile?
Compiling shaders can take a long time for some games though, MCC took about 15 minutes for me. No reason to unnecessarily lock the UI from UX perspective anyways imo