this post was submitted on 03 Mar 2024
27 points (96.6% liked)

Helldivers 2

1867 readers
15 users here now

Welcome to the Helldivers 2 Community on the Fediverse.

Links

Galactic War Status

Rules

founded 9 months ago
MODERATORS
 

I'm only level 5 so I only have a few weapons/stratagems unlocked but I'm interested to hear what everyone finds the most fun.

all 16 comments
sorted by: hot top controversial new old
[–] [email protected] 6 points 8 months ago* (last edited 8 months ago)

Breaker shotgun, extended mag pistol, impact grenade.

Orbital laser, napalm strike, grenade launcher, supply back pack, vitality booster.

Depending on a mission I might switch out some stratagems but that's pretty standard loadout the last day or two for me. Level 17. Playing hard typically but about to bump up to the next difficulty

It's a super fun game!

[–] [email protected] 5 points 8 months ago

I wish I weren't such a basic bitch with the Breaker, but the way it can blow brood commander's legs clean off and dig through a warrior's armor is just too good. Plus, I'm generally on recoilless duty and can usually solo a Charger with a rocket into a front leg followed by a breaker clip into the exposed flesh.

[–] [email protected] 5 points 8 months ago

With bots ive been loving the arc thrower, thinking about pairing it with orbital ems for maximum zappy zappy

With bugs, all I see is fire... incendiary grenades, flamethrower, orbital laser, maniacal laughter, charred skin

[–] [email protected] 4 points 8 months ago

For me, it highly depends on the enemy type (bugs or terminator), the mission type and the load out of the other helldivers.

The shield backpack is great for almost all missions. I also like to bring the rail canon as it helps to kill medium tier enemies.

For the tough enemies and for horde control, I'll usually bring the orbital laser beam and the eagle airstrike.

On "kill them all" missions (on the small map with 12 min time limit) I also prefer EMS and regular mortar (a deadly combination).

The smoke screen can be a great addition as well to give the team a break. However, it has to fit the playstyle of the squad.

My go-to weapon is the incindery breaker. It's insanely overpowered and even on long distances quite effective. And on close range? gg!

The redeemer pistol and a heavy granade give you so much opportunities to singlehandedly kill the lookout and a medium sized enemy hive/base.

Public service announcement: don't forget to bring a booster!

[–] [email protected] 3 points 8 months ago (1 children)

Highly dependent on who I am teamed with and what mission we are doing. I would suggest to not sleep on the impact grenade and the Eagle Air Strike though.

[–] [email protected] 2 points 8 months ago

Impact grenade is so useful but it makes destroying bug holes harder.

But being able to just instantly explode a bunch of bugs without delay is fantastic.

[–] [email protected] 2 points 8 months ago

Supply pack, flamethrower, orbital laser, and eagle cluster bomb tor a bug challenging fun drop.

Arc thrower, shield pack, eagle air strike, and 380mm barrage for bots challenging / hard fun drops.

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago)

T U R R E T

Guard dog laser drone makes dealing with the little but annoying bugs super easy to deal with.

I like the normal eagle airstrike but I'll use various ones for the mission. Some reason I like airstrikes better than orbitals despite the cooldown being harder to manage if you have multiple.

[–] [email protected] 2 points 8 months ago

I usually run hard or challenging. SMG, Machine Pistol, ballistic shield, railgun, orbital laser, eagle airstrike are my usuals.

[–] Jackinopolis 2 points 8 months ago* (last edited 8 months ago)

I'm around level 35. My playgroup all run shotguns so I typically use the marksman rifle to provide covering fire ( the counter sniper is awful, don't bother). Light armor every mission; armor rating is bugged but besides that you can out run anything except chargers; just remember to kill hunters and stalkers.

Expendable Anti Tank every mission. Every minute you can kill a charger or another elite. They can also take out bug nests and bot factories. Just throw them out and let your team use them if they want to. Every minute you have a strategem to drop on someone's head or into a big hole. I can't stress enough how great it is to have these.

Autocannon/Railgun. Auto Cannon can take out nests, factories and eggs. If anyone else decides to help reload you can go full automatic and kill everything. Remember to reload yourself between 1 and 5 shots to get the quick reload. Railgun is mostly to 1-2 shot hulks in the eye. Otherwise it can kill anything if you are alone.

Then free slots for experimentation. I like the gas for softening groups, all eagle gems are good, and the 380mm barrage for killing my friends. The personal shield is great but I am not a coward.

The mortors make exterminations a cake walk. I otherwise avoid the turrets since they aggro everything around you and I usually walk around every pack. I may start using them as a distraction though.

[–] [email protected] 1 points 8 months ago

Gatling turret is good. The meta weapons (breaker+redeemer) are good and unlockable early.

Incendiary mines are fun and effective at killing bugs and friendlies (I've had many squadmates walk into my mines and kill themselves).

[–] [email protected] 1 points 8 months ago

Orbital Laser Autocannon Mortar Sentry flex spot (eagle strat, diff weapon+guard dog pack, etc)

[–] [email protected] 1 points 8 months ago

I just started but I'm liking going in with the marksman rifle, machine gun, and turrets.

[–] [email protected] 1 points 8 months ago

Mortars (only with the boys on the mic because people don't seem to understand they will blow you up?) , Breaker, that extended mag pistol is a life saver up close, that Emp stratagem, Rover Lazer and of course that shield.

[–] [email protected] 1 points 8 months ago

been digging the arc thrower, jetpack, EAT combo against the bug bastards lately. last slot is circumstantial or experimental.

having the jump pack pairs super well with the arc'r since you can both get on high ground for better clearance and/or get a few extra zaps in before jetting to safety.

arc thrower was scary to use at first due to the team kill potential, but I rarely hit people now and it is so great at keep hordes at bay.

I'm not as comfortable against bots so I follow more of the 'meta' load out with rail gun and eagle strike.