this post was submitted on 01 Jun 2023
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GameDev

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A community about game development.

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Hi all,

I've decided to start a GameDev community as I didn't see any on this instance or others.

What's your relation with game development?

I'll start; I'm a hobby game developer at most, mainly having experience with MonoGame (based on XNA) but I switched to C# + SDL2 (using SDL2-CS). Currently writing my own semi-engineless game (I don't want to say that I'm building my own engine, but I do have some reusability for my own sake) while figuring out SDL2 and always looking for best practices.

I tried Unity, GoDot, Unreal Engine and more over the years, but as someone with a background in software development the freedom of the code-first approach always works better for me.

Welcome!

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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

I work for an AAA games company as a tools programmer (C#/C++). I've worked for two games companies so far, and mostly non-games companies.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Hi! I’m the studio director at Hidden People Club web. I created cuentitos, an open source narrative engine with probability at its core.

I’ve been working in games for 11 years already so I’ve done plenty of things, but mostly programming and leading teams.

Right now all the games I work on are written in Rust using Bevy.

[–] [email protected] 2 points 1 year ago

Hi, I'm an indie game dev, though my last successes in that field took place years ago. I was doing programming, game design, art and even music for my games. Now I'm trying to get back to it more seriously. I worked with Godot for some time, but recently I decided to write my own engine in Rust, because I'm a control freak and I like it low level.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

Hobbies game developer and full-time UX. I also run an itch.io game store where I publish (free/paid) art and some of my tech demos. I mostly dab in visual programming using Construct 3. Hoping to connect and contribute to this community :) - cheers

[–] [email protected] 2 points 1 year ago (1 children)

Welcome! Checked out your stuff on Itch, I really like your style :)

[–] [email protected] 1 points 1 year ago

Thank you and I appreciate that :)

[–] [email protected] 2 points 1 year ago

Hi I've been pending membership for some time here. Just checking in if the mods knows about pending subscripting from new members?

[–] [email protected] 1 points 1 year ago

I'm a hobbyist working with Unity. I have messed around with making games in some form since I was a kid, but only got serious about it as a hobby some years back. I started out biting off way more than I could chew, but eventually started over, did some game jams, and started actually releasing games. I'm tired of jams for the time being, though, so I am taking another stab at a more long-term project.

[–] [email protected] 1 points 1 year ago

Professional game dev for 25 years now. Started modding and level design back in the days of DOOM/Quake, which eventually led to a job in the industry.

I'm a designer primarily, but I also do quite a bit of engineering. I've worked mostly with heavily modified Source engine and, most recently, Unreal.

[–] [email protected] 0 points 1 year ago (1 children)

Hey thanks for making the community! I'm mostly a hobby game dev (it's just like indie but I'm not paid). I really enjoy making stuff in Godot with C# but I also enjoy exploring other tech stacks for game dev.

[–] [email protected] 0 points 1 year ago (1 children)

Awesome; I come from business software in C# and with all the people here using Godot I think I should give it a new go some day.

[–] [email protected] 1 points 1 year ago (1 children)

I'd highly recommend trying Godot 4 Mono then, which uses dotnet 6 (they're slowly working on 7 support too). A lot of community resources say C# is bad for Godot but in my experience it's super great. Especially since you can set up some csproj files for compiling independent chunks of your code, which is really helpful on bigger projects

[–] [email protected] 1 points 1 year ago

I've been unity Unity professionally for 10 or so years now before I went indie, but I generally love FOSS software so I have been trying to learn Godot and plan to swap over after my current project is finished. I will say that the documentation support for Godot Mono isn't that great. I hate python-esque languages so I will still be using the Mono version, but often it requires a bit more googling or trial and error to make sure something works in the mono version.

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