this post was submitted on 01 Jun 2023
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GameDev
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I'd highly recommend trying Godot 4 Mono then, which uses dotnet 6 (they're slowly working on 7 support too). A lot of community resources say C# is bad for Godot but in my experience it's super great. Especially since you can set up some csproj files for compiling independent chunks of your code, which is really helpful on bigger projects
I've been unity Unity professionally for 10 or so years now before I went indie, but I generally love FOSS software so I have been trying to learn Godot and plan to swap over after my current project is finished. I will say that the documentation support for Godot Mono isn't that great. I hate python-esque languages so I will still be using the Mono version, but often it requires a bit more googling or trial and error to make sure something works in the mono version.