this post was submitted on 21 Jan 2024
32 points (100.0% liked)

rpg

3062 readers
7 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 1 year ago
MODERATORS
 

I keep reading over various internets communities, how being a GM is hard, how player are ungrateful spoiled kids, and how much GM struggles.

So which games have tools/mechanics to ease the GM job, and which are these.

For this discussion I would focus on the game itself, rather than on method used by groups.

Even though I feel like I know some answers, judging how active the community is at the moment, I try to open that thread and may-be a few others to keep the /c/ alive

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 6 months ago (1 children)

@h3rm17 @jjjalljs 30 feet is about 9 meters, if that's any help. But given that you're also asking how long 6 seconds is when that's the same regardless of country, I'm assuming not?

[–] h3rm17 2 points 6 months ago (1 children)

Problem with visualizong time and measures, I think, more than that. Like I know what 6 seconds is, but what is really enough for? How useful are 6 seconds? 1 minute? Same with distance, how far it feels to do what?

[–] [email protected] 1 points 6 months ago

@h3rm17 Ahh, I see. As far as the 6 seconds part goes, there is something of a mismatch between the conceit (everything in a single round happens in the same 6 seconds) and how it actually tends to feel in practice (as though while what *each individual* does on their turn may take 6 seconds, the turn-based structure makes rounds feel like a consecutive string of 6-second actions, at most overlapping with the previous and next action, especially if combined with lots of mid-stream dialogue).