Masks - I currently did a session zero for this game this weekend, and will be doing the first session next tuesday. I've played Masks a bunch before, and having seen Across the Spiderverse twice recently I'm really looking forward to it.
Pathfinder 2e - currently playing through Abomination Vaults on my Sunday livestreamed variety game group. I think one player isn't enjoying it so much as he enjoys playing unusual characters more than the tactical combat itself, but I think everyone else is enjoying it.
SWN Revised: After two previous SWN campaigns, this one is a bit different. Instead of starting off as a free crew with a ship, the PCs are a part of a faction that's half mercenary company half adventurer's guild, that focuses on mech combat. So I made some systems for them to work their way up the ranks of the faction, a variation of the faction turn that represents different crews within their faction vying for control and influence, and a reputation system that unlocks more purchase options over time as missions are complete.
Our game right now is just a normal Masks game, but after the first Spiderverse movie a friend and I collaborated on a multi-table convention oneshot where each table was its own universe.
Here is the document.
It should be noted that a lot of the ordinary Masks setup relationships will take a back door to the plot and events, as with a oneshot in general and even moreso with switching tables/universes things like Influence and relationships will take a bit of a back door to the action itself.