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Diablo IV. What a disappointment that turned out to be.
My wife and I were massive fans of D3, so buying D4 was a no-brainer. We liked the campaign, and we (begrudgingly) completed the first season. We didn't finish the second season, and only played about 2 hours of the third season. Unless they do something drastic in future seasons I don't see this becoming the hit for us that D3 was. They have time to make it better, but it will probably be shelved for a couple years for us.
That was my most recent regret of a buy.
For those of you who are enjoying Diablo 4, good on you. I sadly could not. There are too many things that I've been shown a better way on thanks to other arpgs that is rather spend time on than one which seems intent to have me spend significantly more time on for less. It felt awful to pick up entire inventories of loot and have absolutely none of it be worth while for my character. Literally hours of running from thing to thing to not hit a single upgrade.
Which other ones would you recommend? I've played a few (PoE, which wasn't for me, Grim Dawn, which was more fun). I went back to D2 after getting bored with D4.
I've really enjoyed the depth and customization available in path of exile. It's so strange to me that in diablo that equipment is either a good roll or completely useless and there's no fixing it. In path of exile, I just need to find a decent base normal item (white rarity) and I can work it into something worthwhile.
If that's not your cup of tea for whatever reason, I've heard good things about the last epoch, though I haven't played myself.
As for path of exile.. A lot of people assume you need as a beginner to follow some kind of guide or a step by step thing. I've found that as long as you don't neglect defense in that massive skill tree, you'll do just fine while doing your own thing. Doing that and keeping your various resistances up are the keys to success.
Maybe it's one of those games I need to bounce off of two or three times before it clicks for me. The skills from gems confused me, but maybe I'm just judging it too soon?
I was also trying to play it on my Steam Deck, and had some difficulty getting that to feel right, so maybe that's a factor too.
Is it just acclimation to a new concept that is similar in some ways to putting gems/runes in your gear from Diablo?
I remember taking a moment to understand that the skills are all from gems, but afterwards It's pretty nice to be able to swap out skills as you play, trying new stuff to see if you like it before you really go all in on something. This most recent league(season) I found a skill I didn't know about before and it has worked wonderfully with everything else I'm working with. Once you're a bit over halfway through the campaign the game drops an npc that has nearly all the gems for sale, so you can really spend a lot of time trying out stuff to see what you like.
As for the controller version of the game, I like some things (I found it way easier to use potions), but others were a bit more frustrating, especially the inventory management and item collection... Which is a rather large part of the game.
Have you checked out Last Epoch yet? Fantastic ARPG even for being in Early Access (which I don't usually invest into), though the 1.0 release is at the end of this month.
I can't recommend it enough!
I have a vague memory of trying this a year or two(?) ago but gave up trying again after I couldn’t get my account to transfer to steam, which I guess is required now. I’ll definitely be trying it again once I figure that out though.
Definitely reach out to their support if it's still giving you issues, I'd imagine a lot of people are coming back for 1.0 so it could very well be something they're able to easily/quickly fix now.
You weren't stoked about the gloves that give you +2% critical strike damage against pirates on alternating Tuesdays with skills whose names contain three or more vowels either, huh?
The amount of fluff stats was simply amazing.
80 f'ing bucks! The most I've ever paid for a videogame! To play this snorefest. must be half a year now and I'm still bummed...
Interesting.
My partner and I played a lot of Diablo 3 and for the winter break, I bit the bullet and bought D4, feeling a bit uneasy as many people online were disappointed.
The obligation to be always online, coupled with the slow servers did not help to ease the uneasy feeling, but after playing for a while, I must say that besides for that online crap, the game feels much more like a rpg than D3.
The world is much more open, and you don’t have to just follow the main quest as there are many side quests spread around.
I get that many people play for the online seasons and to perfect their setup, and I can’t speak for this experience, but if you approach the game as a casual loot action rpg with a big world to dicover, to me it is a much better game than D3.
This was my experience, up until my stats turned into a series of interconnected boardgames. I got a bit lost in the sauce at that point and quit. Up until then I was having an okay time, though.
The mechanics and bosses are an upgrade from 3, but the scaling ruins everything that made the game an RPG. You don't get more powerful when you level up because everything around you gets stronger.
I mean did nobody with any power at that company realize that it's not satisfying for your spells to do less damage, or that your armor getting less effective every time you leveled up was a bad thing?
/rant
Same. A friend and I were excited to play together like we did in D3, but we barely managed to finish the campaign. It's on the shelf for now unless/until we hear the team turned things around.
I don't have a lot of hope now they're second-siblings in the Microsoft family.
I knew it'd be shit but I bought it anyways. Idk what is wrong with me. Why did I have to give them money