this post was submitted on 06 Feb 2024
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I, on the other hand, would love it. In a longer running campaign in particular, there would always be a chance of redemption, if one would be into that kind of thing.
I would fully support one of my teammates going all in on the fun of betrayal. What I consider more of a problem would be the practical issues, i. e. how do you integrate the player into additional sessions after the betrayal becomes public - the paths of the betrayer and the party might heavily diverge in both intent and, e. g. location, it could be hard running both strands simultaneously.
So yeah, a short, one off campaign might be a better fit.