this post was submitted on 06 Feb 2024
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For a short one shot campaign, sure, because in those, players are invested in the story more than the characters.
For anything that is going to involve character development and growth, it would spoil the whole campaign for me.
I, on the other hand, would love it. In a longer running campaign in particular, there would always be a chance of redemption, if one would be into that kind of thing.
I would fully support one of my teammates going all in on the fun of betrayal. What I consider more of a problem would be the practical issues, i. e. how do you integrate the player into additional sessions after the betrayal becomes public - the paths of the betrayer and the party might heavily diverge in both intent and, e. g. location, it could be hard running both strands simultaneously.
So yeah, a short, one off campaign might be a better fit.